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Drider

Overview

When a drow shows great promise, Lolth summons it to the Demonweb Pits for a test of faith and strength. Those that pass the test rise higher in the Spider Queen’s favor. Those that fail are transformed into driders - a horrid hybrid of a drow and a giant spider that serves as a living reminder of Lolth’s power. Only drow can be turned into driders, and the power to create these creatures resides with Lolth alone.  

Scarred for Life

Drow transformed into driders return to the Material Plane as twisted and debased creatures. Driven by madness, they disappear into the Underdark to become hermits and hunters, either wandering alone or leading packs of giant spiders.   On rare occasions, a drider returns to the fringes of drow society despite its curse, most often to fulfill some longstanding vow or vendetta from its former life. Drow fear and shun the driders, holding them in lower esteem than slaves. However, they tolerate the presence of these creatures as living representatives of Lolth’s will, and a reminder of the fate that awaits all who fail the Spider Queen.    

Drider CR: 6 (2,300 XP)

Large monstrosity, chaotic evil
Armor Class: 19
Hit Points: 123 (13d10 + 52)
Speed: 30 ft , climb: 30 ft

STR

16 +3

DEX

16 +3

CON

18 +4

INT

13 +1

WIS

14 +2

CHA

12 +1

Skills: Perception +5, Stealth +9
Senses: Darkvision 120 feet, Passive Perception 15
Languages: Elvish, Undercommon
Challenge Rating: 6 (2,300 XP)

Fey Ancestry. The drider has advantage on saving throws against being charmed, and magic can’t put the drider to sleep.   Innate Spellcasting. The drider’s innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:

  Spider Climb. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.   Sunlight Sensitivity. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.   Web Walker. The drider ignores movement restrictions caused by webbing.

Actions

Multiattack. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.   Bite. Melee Weapon Attack: +6 to hit, reach 5 feet, one target. Hit: 1d4 piercing damage plus 2d8 poison damage.   Longsword. Melee Weapon Attack: +6 to hit, reach 5 feet, one target. Hit: 1d8 + 3 slashing damage, or 1d10 + 3 slashing damage if used with two hands.   Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 feet, one target. Hit: 1d8 + 3 piercing damage plus 1d8 poison damage.

Lifespan
750 years
Average Weight
230 to 270 pounds
Average Length
7 to 9 feet

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