Dugmaren Brightmantle
Gleam in the Eye, Wandering Tinker, Errant Explorer
To live like the Errant Explorer, always searching for innovation and ways of improving the crafts of their fellows, is the highest calling of Dugmaren’s followers. The path of the Wandering Tinker might lead away from the mountains, but it promises adventure and knowledge to those who choose to tread it.
The most creative and free thinkers of the dwarven communities make up Dugmaren’s flock. They are infatuated with knowledge, seeking it for no other reason than to have and understand it. Dugmaran priests do not discriminate between different avenues of knowledge. To them, a long lost method of weaving is as valuable as finding a crucial flaw in the design of a fortification. In this case, the weaving method might be preferred, as the Durmaran priests strongly favor creation over destruction.
On Greengrass and Highharvesttide, the clergy spend several hours in solitude, entering into a deep, introspective meditation. After completion, they convene with their fellow Durmarans to discuss what discoveries and innovations have been made since the last instance of the holy day.
Temples to the Errant Explorer resemble libraries more so than they do a holy place of worship. It’s a space built for experimentation and studies, featuring several workshops housing dozens of abandoned experiments, as well as rows and tables of tomes meant to aid those looking to discover new ways of invention - or perhaps learn about an old one.
Divine Classification
Knowledge domain
Alignment
Chaotic Good
Children
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