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Dust Mephit

Composed of earth and air, dust mephits are drawn to catacombs and find death morbidly fascinating.    

Dust Mephit CR: 1/2 (100 XP)

Small elemental, neutral evil
Armor Class: 12
Hit Points: 17 (5d6)
Speed: 30 ft , fly: 30 ft

STR

5 -3

DEX

14 +2

CON

10 +0

INT

9 -1

WIS

11 +0

CHA

10 +0

Skills: Perception +2, Stealth +4
Damage Vulnerabilities: Fire
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60 feet, Passive Perception 12
Languages: Auran, Terran
Challenge Rating: 1/2 (100 XP)

Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.   Innate Spellcasting (1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 feet, one target. Hit: 1d4 + 2 slashing damage.   Blinding Breath (Recharge 6). The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Genetic Ancestor(s)
Lifespan
Immortal
Average Height
4 feet
Average Weight
2 pounds

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