Flying Sword
A flying sword dances through the air, fighting with the confidence of a warrior that can’t be injured. Swords are the most common weapons animated with magic.
Flying Sword CR: 1/4 (50 XP)
Small construct, unaligned
Armor Class: 17
Hit Points: 17 (5d6)
Speed:
, can hover
STR
12 +1
DEX
15 +2
CON
11 +0
INT
1 -5
WIS
5 -3
CHA
1 -5
Saving Throws: Dex +4
Damage Immunities: Poison, Psychic
Condition Immunities: Blinded, Charmed, Deafened, Exhausted, Frightened, Paralyzed, Petrified, Poisoned
Senses: Blindsight 60 feet (blind beyond this radius), Passive Perception 7
Languages: None
Challenge Rating: 1/4 (50 XP)
Antimagic Susceptibility. The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. False Appearance. While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.
Actions
Longsword. Melee Weapon Attack: +3 to hit, reach 5 feet, one target. Hit: 1d8 + 1 slashing damage.
Genetic Ancestor(s)
Lifespan
Immortal
Average Height
4 feet
Average Weight
3 pounds
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