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Flying Sword

A flying sword dances through the air, fighting with the confidence of a warrior that can’t be injured. Swords are the most common weapons animated with magic.    

Flying Sword CR: 1/4 (50 XP)

Small construct, unaligned
Armor Class: 17
Hit Points: 17 (5d6)
Speed: , can hover

STR

12 +1

DEX

15 +2

CON

11 +0

INT

1 -5

WIS

5 -3

CHA

1 -5

Saving Throws: Dex +4
Damage Immunities: Poison, Psychic
Condition Immunities: Blinded, Charmed, Deafened, Exhausted, Frightened, Paralyzed, Petrified, Poisoned
Senses: Blindsight 60 feet (blind beyond this radius), Passive Perception 7
Languages: None
Challenge Rating: 1/4 (50 XP)

Antimagic Susceptibility. The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.   False Appearance. While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 feet, one target. Hit: 1d8 + 1 slashing damage.

Genetic Ancestor(s)
Lifespan
Immortal
Average Height
4 feet
Average Weight
3 pounds

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