Frost Fingers
Freezing cold blasts from your fingertips in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one.
The cold freezes nonmagical liquids in the area that aren't being worn or carried.
At Higher Levels. When you cast the spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Gestures & Ritual
Verbal, Somatic
Related School
Evocation
Effect Duration
Instantaneous
Effect Casting Time
1 action
Range
Self (15-foot cone)
Level
1st
Applied Restriction
Wizard
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