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Githyanki

Overview

The githyanki plunder countless worlds from the decks of their astral vessels and the backs of red dragons. Feathers, beads, gems, and precious metals decorate their armor and weapons. Since winning their freedom from the mind flayers, the githyanki have become ruthless conquerors under the rulership of their dread lich-queen, Vlaakith.  

Astral Raiders

The githyanki despise all other races, undertaking devastating raids that take them from their strongholds in the Astral Plane to the far-flung corners of the multiverse. War is the ultimate expression of githyanki culture, and their pitiless black eyes know no mercy. After a raid, they leave shattered survivors enough food and resources to weakly endure. Later, the githyanki return to their conquered foes, plundering them again and again.  

Followers of Gith

In their own language, githyanki means “followers of Gith.” Under the guidance of Gith, the githyanki stratified into a militaristic society, with a strict caste system, dedicated to the ongoing fight against the victims and sworn enemies of their race. When their leader Gith perished, she was replaced by her undead adviser, Vlaakith. The lich-queen forbade worship of all beings except herself.   Of all their enemies, the githyanki most hate their former masters, the mind flayers. Their close kin, the githzerai, are second in their enmity. All other creatures are treated with simple contempt by the githyanki, whose xenophobic pride defines their view of inferior races.  

Red Dragon Riders

In the uprising against the illithids, Gith sought allies. Her adviser Vlaakith appealed to Tiamat, the goddess of evil dragons, and Gith ventured into the Nine Hells to meet with her. Only Tiamat now knows what passed between them, but Vlaakith returned to the Astral Plane with the Dragon Queen’s red dragon consort Ephelomon, who proclaimed that his kind would forever act as allies to the githyanki. Not all red dragons honor the alliance kindled so long ago, but most at least don’t consider the githyanki their enemies.  

Outposts in the Mortal Realm

Since creatures that dwell on the Astral Plane don’t age, the githyanki establish colonies in remote areas of the Material Plane to raise their young. Doubling as military academies, these colonies train young githyanki to harness their psychic and combat abilities. When a githyanki grows to adulthood and slays a mind flayer as part of a sacred rite of passage, it is permitted to rejoin its people on the Astral Plane.    

Githyanki Warrior CR: 3 (700 XP)

Medium humanoid (gith), lawful evil
Armor Class: 17 (half plate armor)
Hit Points: 49 (9d8 + 9)
Speed: 30 ft

STR

15 +2

DEX

14 +2

CON

12 +1

INT

13 +1

WIS

13 +1

CHA

10 +0

Saving Throws: Con +3, Int +3, Wis +3
Senses: Passive Perception 11
Languages: Gith
Challenge Rating: 3 (700 XP)

Innate Spellcasting (Psionics). The githyanki’s innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no components:

Actions

Multiattack. The githyanki makes two greatsword attacks.   Greatsword. Melee Weapon Attack: +4 to hit, reach 5 feet, one target. Hit: 2d6 + 2 slashing damage plus 2d6 psychic damage.

   

Githyanki Knight CR: 8 (3,900 XP)

Medium humanoid (gith), lawful evil
Armor Class: 18 (plate armor)
Hit Points: 91 (14d8 + 28)
Speed: 30 ft

STR

16 +3

DEX

14 +2

CON

15 +2

INT

14 +2

WIS

14 +2

CHA

15 +2

Saving Throws: Con +5, Int +5, Wis +5
Senses: Passive Perception 12
Languages: Gith
Challenge Rating: 8 (3,900 XP)

Innate Spellcasting (Psionics). The githyanki’s innate spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no components:

Actions

Multiattack. The githyanki makes three greatsword attacks.   Greatsword. Melee Weapon Attack: +6 to hit, reach 5 feet, one target. Hit: 2d6 + 3 slashing damage plus 3d6 psychic damage. On a critical hit against a target in an astral body (as with the astral projection spell), the githyanki can cut the silvery cord that tethers the target to its material body, instead of dealing damage.

Genetic Ancestor(s)
Lifespan
100 years
Average Height
6 to 7 feet
Average Weight
100 to 190 pounds

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