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Grick

Overview

The wormlike grick waits unseen, blending in with the rock of the caves and caverns it haunts. Only when prey comes near does it rear up, its four barbed tentacles unfurling to reveal its hungry, snapping beak.  

Passive Predators

Gricks rarely hunt. Instead, they drag their rubbery bodies to places where creatures regularly pass, lurking out of sight amid rocky rubble and debris, squeezing into burrows, holes, or crevices, climbing up to ledges, or coiling around stalactites to drop on unwary prey. A grick consumes virtually anything that moves except for other gricks. It targets the nearest prey, grabbing a fallen creature with its tentacles and dragging it off to eat alone.  

Roving Ambushers

Gricks remain in an area until the food supply dwindles, often because sentient creatures become aware of their presence and plot alternate routes around their lairs. When prey is scarce in the Underdark, gricks venture aboveground to hunt in the wilderness, lurking in trees or on cliff-side ledges. A grick pack is often led by a single well-fed, oversized alpha around which the others congregate.  

Spoils of Slaughter

Over time, grick lairs accumulate the cast-off possessions of intelligent prey, and expert guides know to look out for these telltale signs. Underdark explorers sometimes seal off the routes leading to and from a grick lair to starve them, then claim the wealth of the foul creatures’ victims.    

Grick CR: 2 (450 XP)

Medium monstrosity, neutral
Armor Class: 14
Hit Points: 27 (6d8)
Speed: 30 ft , climb: 30 ft

STR

14 +2

DEX

14 +2

CON

11 +0

INT

3 -4

WIS

14 +2

CHA

5 -3

Damage Resistances: Bludgeoning, Piercing, and Slashing from nonmagical attacks
Senses: Darkvision 60 feet, Passive Perception 12
Languages: None
Challenge Rating: 2 (450 XP)

Stone Camouflage. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.   Tentacles. Melee Weapon Attack: +4 to hit, reach 5 feet, one target. Hit: 2d6 + 2 slashing damage.   Beak. Melee Weapon Attack: +4 to hit, reach 5 feet, one target. Hit: 1d6 + 2 piercing damage.

   

Grick Alpha CR: 7 (2,900 XP)

Large monstrosity, neutral
Armor Class: 18
Hit Points: 75 (10d10 + 20)
Speed: 30 ft , climb: 30 ft

STR

18 +4

DEX

16 +3

CON

15 +2

INT

4 -3

WIS

14 +2

CHA

9 -1

Damage Resistances: Bludgeoning, Piercing, and Slashing from nonmagical attacks
Senses: Darkvision 60 feet, Passive Perception 12
Languages: None
Challenge Rating: 7 (2,900 XP)

Stone Camouflage. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The grick makes two attacks: one with its tail and one with its tentacles. If it hits with its tentacles, the grick can make one beak attack against the same target.   Tail. Melee Weapon Attack: +7 to hit, reach 10 feet, one target. Hit: 2d6 + 4 bludgeoning damage.   Tentacles. Melee Weapon Attack: +7 to hit, reach 10 feet, one target. Hit: 4d8 + 4 slashing damage.   Beak. Melee Weapon Attack: +7 to hit, reach 10 feet, one target. Hit: 2d8 + 4 piercing damage.

Lifespan
10 years
Average Weight
200 pounds
Average Length
8 feet

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