Guard
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
Guard CR: 1/8 (25 XP)
Medium humanoid (any race), any
Armor Class: 16 (chain shirt and shield)
Hit Points: 11 (2d8 + 2)
Speed:
30 ft
STR
13 +1
DEX
12 +1
CON
12 +1
INT
10 +0
WIS
11 +0
CHA
10 +0
Skills: Perception +2
Senses: Passive Perception 12
Languages: Any one language (usually Common)
Challenge Rating: 1/8 (25 XP)
Actions
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 feet or range 20/60 feet, one target. Hit: 1d6 + 1 piercing damage.
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