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Guard

Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.    

Guard CR: 1/8 (25 XP)

Medium humanoid (any race), any
Armor Class: 16 (chain shirt and shield)
Hit Points: 11 (2d8 + 2)
Speed: 30 ft

STR

13 +1

DEX

12 +1

CON

12 +1

INT

10 +0

WIS

11 +0

CHA

10 +0

Skills: Perception +2
Senses: Passive Perception 12
Languages: Any one language (usually Common)
Challenge Rating: 1/8 (25 XP)

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 feet or range 20/60 feet, one target. Hit: 1d6 + 1 piercing damage.


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