Guardian Naga
Guardian Naga CR: 10 (5,900 XP)
STR
19 +4
DEX
18 +4
CON
16 +3
INT
16 +3
WIS
19 +4
CHA
18 +4
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning. Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
- Cantrips (at will): mending, sacred flame, thaumaturgy
- 1st level (4 slots): command, cure wounds, shield of faith
- 2nd level (3 slots): calm emotions, hold person
- 3rd level (3 slots): bestow curse, clairvoyance
- 4th level (3 slots): banishment, freedom of movement
- 5th level (2 slots): flame strike, geas
- 6th level (1 slot): true seeing
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 10 feet, one target. Hit: 1d8 + 4 piercing damage, and the target must make a DC 15 Constitution saving throw, taking 10d8 poison damage on a failed save, or half as much damage on a successful one. Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 feet, one target. Hit: The target must make a DC 15 Constitution saving throw, taking 10d8 poison damage on a failed save, or half as much damage on a successful one.
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