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Guardian Naga

Wise and good, the beautiful guardian nagas protect sacred places and items of magical power from falling into evil hands. In their hidden redoubts, they research spells and hatch convoluted plots to thwart the evil designs of their enemies.   A guardian naga doesn’t seek out violence, warning off intruders rather than attacking. Only if its foes persist does the naga attack, accosting enemies with its spells and poisonous spittle.    

Guardian Naga CR: 10 (5,900 XP)

Large monstrosity, lawful good
Armor Class: 18
Hit Points: 127 (15d10 + 45)
Speed: 40 ft

STR

19 +4

DEX

18 +4

CON

16 +3

INT

16 +3

WIS

19 +4

CHA

18 +4

Saving Throws: Dex +8, Con +7, lnt +7, Wis +8, Cha +8
Damage Immunities: Poison
Condition Immunities: Charmed, Poisoned
Senses: Darkvision 60 feet, Passive Perception 14
Languages: Celestial, Common
Challenge Rating: 10 (5,900 XP)

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.   Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 10 feet, one target. Hit: 1d8 + 4 piercing damage, and the target must make a DC 15 Constitution saving throw, taking 10d8 poison damage on a failed save, or half as much damage on a successful one.   Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 feet, one target. Hit: The target must make a DC 15 Constitution saving throw, taking 10d8 poison damage on a failed save, or half as much damage on a successful one.

Genetic Ancestor(s)
Lifespan
Immortal
Average Weight
200 to 500 pounds
Average Length
10 to 20 feet

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