Homunculus
Overview
Shaping a mixture of clay, ash, mandrake root, and blood, one can channel rare ritual magic to create a faithful, squirrel-sized companion. A homunculus is a construct that acts as an extension of its creator, with the two sharing thoughts, senses, and language through a mystical bond. A master can have only one homunculus at a time (attempts to create another one always fail), and when its master dies, the homunculus also dies.Shared Mind
A homunculus knows everything its creator knows, including all the languages the creator can speak and read. Likewise, everything the construct senses is known to its master, even over great distances, provided both are on the same plane. Functioning as a spy, a scout, an emissary, or a messenger, a homunculus is an invaluable servant for a spellcaster engaged in secret experimentation or adventuring.Homunculus CR: 0 (10 XP)
Tiny construct, neutral
Armor Class: 13
Hit Points: 5 (2d4)
Speed:
20 ft
, fly: 40 ft
STR
4 -3
DEX
15 +2
CON
11 +0
INT
10 +0
WIS
10 +0
CHA
7 -2
Damage Immunities: Poison
Condition Immunities: Charmed, Poisoned
Senses: Darkvision 60 feet, Passive Perception 10
Languages: Understands the languages of its creator but can't speak
Challenge Rating: 0 (10 XP)
Telepathic Bond. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 feet, one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 1d10 minutes and unconscious while poisoned in this way.
Lifespan
Immortal
Average Height
2 to 3 feet
Average Weight
15 pounds
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