Kaleidoscopic Strike
You fill a 20-foot-radius area with a burst of swirling, mind-bending, psychedelic hues. Creatures in the area must make a Wisdom saving throw or
suffer 4d6 psychic damage and suffer from a psychedelic illness that imposes disadvantage on attack rolls and ability checks for 1d4 rounds thereafter. Those who save suffer half damage and are not affected by the illness.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Material Components
A prism
Gestures & Ritual
Verbal, Somatic, Material
Related School
Illusion
Effect Duration
Instantaneous
Effect Casting Time
1 action
Range
150 feet
Level
3rd
Applied Restriction
Sorcerer, Warlock, Wizard
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