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Kobold Dragonshield

Overview

A kobold dragonshield is a champion of its race. Almost all dragonshields begin life as normal kobolds, then are chosen by a dragon and invested with great powers for the purpose of protecting the dragon's eggs, but once every few years a kobold hatches with an innate version of the dragonshield's abilities. Accomplished at hand-to-hand combat, it bears many scars from desperate fights and carries a shield made out of cast-off dragon scales.  

Uncommon Courage

A dragonshield knows that it has a place of honor in the tribe, but - being kobolds at heart - most of them feel unworthy of their status and thus desperate to prove themselves deserving of it. A dragonshield's natural kobold cowardice is still present in its makeup, and thus it might still run away from a threat. But it also has the ability to rally in the face of certain death, inspiring other kobolds to follow it in a charge against the invaders of their warren.    

Kobold Dragonshield CR: 1 (200 XP)

Small humanoid (kobold), lawful evil
Armor Class: 15 (leather armor and shield)
Hit Points: 44 (8d6 + 16)
Speed: 20 ft

STR

12 +1

DEX

15 +2

CON

14 +2

INT

8 -1

WIS

9 -1

CHA

10 +0

Skills: Perception +1
Senses: Darkvision 60 feet, Passive Perception 11
Languages: Common, Draconic
Challenge Rating: 1 (200 XP)

Dragon's Resistance. The kobold has resistance to a type of damage based on the color of dragon that invested it with power: acid (black), cold (white), fire (red), lightning (blue), or poison (green).   Heart of the Dragon. If the kobold is frightened or paralyzed by an effect that allows a saving throw, it can repeat the save at the start of its turn to end the effect on itself and all kobolds within 30 feet of it. Any kobold that benefits from this trait (including the dragonshield) has advantage on its next attack roll.   Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.   Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The kobold makes two melee attacks.   Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 feet or range 20/60 feet, one target. Hit: 1d6 + 1 piercing damage, or 1d8 + 1 piercing damage if used with two hands to make a melee attack.

Genetic Ancestor(s)
Lifespan
50 years
Average Height
2 to 3 feet
Average Weight
35 to 45 pounds

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