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Laeral Silverhand

Anamanué Laeral Silverhand was born in the Year of the Cowl (765 DR), the fifth of seven daughters of the goddess Mystra. Each of the Seven Sisters is a powerful and ageless beauty with a penchant for arcane magic.   Long ago, Laeral ruled a kingdom called Stornanter and held the title of Witch-Queen of the North. After that, she led a band of adventurers called the Nine. She met and married Khelben Arunsun, who would later become the Blackstaff, the Lord Mage of Waterdeep. After Khelben died, Laeral retired from public life. She resurfaced after the Spellplague and the Sundering, weakened by Mystra’s death, rebirth, and withdrawal from the world.   Laeral’s magic isn’t as great as it once was, though she does her utmost to hide this fact. Only Elminster, her trusted friend and advisor, knows the extent of her decline. Despite her diminished abilities, Laeral remains a formidable, clear-headed wizard with plenty of magic at her disposal.   A few years ago, Dagult Neverember was ousted as Open Lord of Waterdeep. Laeral reluctantly stepped into the vacancy at the request of the Masked Lords, and has served as Waterdeep’s Open Lord ever since. Initially overwhelmed by the demands of the nobles and guildmasters, she has settled nicely into her new role. She uses her magic sparingly and relies on trusted advisors and deputies. As time allows, she likes to venture outside the Palace of Waterdeep in disguise, just to clear her head or check up on old friends (and enemies).   Laeral’s relationship with Vajra Safahr, the current Blackstaff, has its challenges. For one thing, Laeral is much older, much wiser, and much more powerful than Vajra, whom she views as an insecure child. In addition, Vajra wields the Blackstaff, which has Khelben Arunsun’s soul and the souls of all the other Blackstaffs bound inside it. Laeral covets the staff, because it contains all that’s left of her husband. Not surprisingly, the two mages avoid each other as much as possible.    

Laeral Silverhand CR: 18 (20,000 XP)

Medium humanoid (human), chaotic good
Armor Class: 18 (robe of the archmagi)
Hit Points: 228 (24d8 + 120)
Speed: 30 ft

STR

13 +1

DEX

17 +3

CON

20 +5

INT

20 +5

WIS

20 +5

CHA

19 +4

Saving Throws: Int +11, Wis +11
Skills: Arcana +17, History +17, Insight +11, Perception +11, Persuasion +10
Damage Resistances: Fire
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Truesight 60 feet, Passive Perception 21
Languages: Common, Draconic, Dwarvish, Elvish, Giant, Infernal
Challenge Rating: 18 (20,000 XP)

Special Equipment. Laeral wears a white robe of the archmagi and wields a flame tongue longsword.   Magic Resistance. While wearing her robe of the archmagi, Laeral has advantage on saving throws against spells and other magical effects.   Spellcasting. Laeral is a 19th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 21, +13 to hit with spell attacks). Laeral has the following wizard spells prepared:

Actions

Multiattack. Laeral makes three attacks with her silver hair and flame tongue longsword, in any combination. She can cast one of her cantrips or 1st-level spells before or after making these attacks.   Silver Hair. Melee Weapon Attack: +11 to hit, reach 5 feet, one target. Hit: 2d6 force damage, and the target must succeed on a DC 19 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.   Flame Tongue Longsword. Melee Weapon Attack: +7 to hit, reach 5 feet, one target. Hit: 1d8 + 1 slashing damage plus 2d6 fire damage, or 1d10 + 1 slashing damage plus 2d6 fire damage when used with two hands.   Spellfire (Recharges after a Long Rest). Magical, heatless, silver fire harmlessly erupts from Laeral and surrounds her until she is incapacitated or until she uses an action to quench it. While the silver fire is present, Laeral can breathe underwater, can survive without food and water, is immune to magic that would ascertain her thoughts, truthfulness, alignment, or creature type, gains resistance to cold damage, and is unharmed by temperatures as low as -50 degrees Fahrenheit. Laeral also gains has the following additional action options:

  • Cast the cure wounds spell. After Laeral takes this action, roll a d6. On a roll of 1, the silver fire disappears.
  • Cast the revivify spell without material components. After Laeral takes this action, roll a d6. On a roll of 1-2, the silver fire disappears.
  • Release a 60-foot line of silver fire that is 5 feet wide or a 30-foot cone of silver fire. Objects in the area that aren’t being worn or carried take 4d12 fire damage. Each creature in the area must succeed on a DC 21 Dexterity saving throw, taking 4d12 fire damage on a failed save, or half as much damage on a successful one. After Laeral takes this action, roll a d6. On a roll of 1-3, the silver fire disappears.

Alignment
Chaotic Good
Current Location
Species
Ethnicity
Children
Gender
Female

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