Laeral Silverhand
Laeral Silverhand CR: 18 (20,000 XP)
STR
13 +1
DEX
17 +3
CON
20 +5
INT
20 +5
WIS
20 +5
CHA
19 +4
Special Equipment. Laeral wears a white robe of the archmagi and wields a flame tongue longsword. Magic Resistance. While wearing her robe of the archmagi, Laeral has advantage on saving throws against spells and other magical effects. Spellcasting. Laeral is a 19th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 21, +13 to hit with spell attacks). Laeral has the following wizard spells prepared:
- Cantrips (at will): light, mage hand, minor illusion, prestidigitation, ray of frost
- 1st level (at will): detect magic, disguise self, magic missile, shield
- 2nd level (at will): detect thoughts, invisibility, misty step
- 3rd level (3 slots): counterspell, fly, sending, tongues
- 4th level (3 slots): banishment, greater invisibility, Otiluke’s resilient sphere
- 5th level (3 slots): cone of cold, geas, Rary’s telepathic bond
- 6th level (2 slots): globe of invulnerability, mass suggestion
- 7th level (1 slot): prismatic spray, teleport
- 8th level (1 slot): feeblemind, power word stun
- 9th level (1 slot): time stop
Actions
Multiattack. Laeral makes three attacks with her silver hair and flame tongue longsword, in any combination. She can cast one of her cantrips or 1st-level spells before or after making these attacks. Silver Hair. Melee Weapon Attack: +11 to hit, reach 5 feet, one target. Hit: 2d6 force damage, and the target must succeed on a DC 19 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Flame Tongue Longsword. Melee Weapon Attack: +7 to hit, reach 5 feet, one target. Hit: 1d8 + 1 slashing damage plus 2d6 fire damage, or 1d10 + 1 slashing damage plus 2d6 fire damage when used with two hands. Spellfire (Recharges after a Long Rest). Magical, heatless, silver fire harmlessly erupts from Laeral and surrounds her until she is incapacitated or until she uses an action to quench it. While the silver fire is present, Laeral can breathe underwater, can survive without food and water, is immune to magic that would ascertain her thoughts, truthfulness, alignment, or creature type, gains resistance to cold damage, and is unharmed by temperatures as low as -50 degrees Fahrenheit. Laeral also gains has the following additional action options:
- Cast the cure wounds spell. After Laeral takes this action, roll a d6. On a roll of 1, the silver fire disappears.
- Cast the revivify spell without material components. After Laeral takes this action, roll a d6. On a roll of 1-2, the silver fire disappears.
- Release a 60-foot line of silver fire that is 5 feet wide or a 30-foot cone of silver fire. Objects in the area that aren’t being worn or carried take 4d12 fire damage. Each creature in the area must succeed on a DC 21 Dexterity saving throw, taking 4d12 fire damage on a failed save, or half as much damage on a successful one. After Laeral takes this action, roll a d6. On a roll of 1-3, the silver fire disappears.
Remove these ads. Join the Worldbuilders Guild
Comments