Lock
A key is provided with the lock. Without the key, a creature can pick this lock with a successful Dexterity (Thieves' Tools) check, with the DC determined by the complexity of the lock:
- Novice lock (10 gp, DC 12)
- Apprentice lock (25 gp, DC 15)
- Adept lock (50 gp, DC 18)
- Expert lock (100 gp, DC 20)
- Master lock (500 gp, DC 22)
Weight
1 lb
Base Price
Varies
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