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Longship

Longships are vessels that rely on a rowing crew and sails to move across the sea. These ships are typically used to carry soldiers into combat. The size of a longship makes it easy for troops to get on and off quickly, making it the perfect ship for engaging in surprise strikes.   Hanging lanterns cast bright light over the deck. Rigging on the ship can be climbed without an ability check. The ship is steered by a rudder control on the aft of the deck. The longship has one 20-foot-tall mast with sails that can be used to sail the ship.   Sixteen benches are built into the deck, each with a 15-foot-long oar. When the ship is rowed, crew members sit on these benches to work the oars. Five spare oars hang on the walls. The deck has a 3-foot-high rail covered in wooden shields around its perimeter that provides half cover for Medium creatures and three-quarters cover for Small creatures behind it.   A longship requires a crew of forty to properly sail or row the vessel and often carries extra passengers or soldiers. A typical crew consists of a captain, first mate, bosun, quartermaster, surgeon, and cook (berserkers), and thirty-four sailors (commoners)    

Longship

Gargantuan vehicle (70 feet by 20 feet), unaligned
Armor Class: 15 (hull), 16 (helm), 12 (oars), and 12 (sails)
Hit Points: 300 (hull, damage threshold 15), 50 (helm), 100 (oars, -5 feet speed per 25 damage taken), and 100 (sails, -10 feet speed per 25 damage taken)
Speed: 45 ft

STR

20 +5

DEX

6 -2

CON

17 +3

INT

0 -5

WIS

0 -5

CHA

0 -5

Damage Immunities: Poison, Psychic
Condition Immunities: Blinded, Charmed, Deafened, Exhausted, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Stunned, Unconscious

Creature Capacity. 40 crew, 100 passengers   Cargo Capacity. 10 tons   Travel Pace. 5 miles per hour (120 miles per day)

Actions

On its turn, the longship can take the move action below. It can't take this action if it has no crew.   Move. The longship can use its helm to move up to the speed of one of the ship's movement components, with one 90-degree turn. If the helm is destroyed, the longship can't turn. If the longship uses its oars, it can move 20 feet as long as there is at least 20 crew. If the longship uses its sails, it can move 15 feet while sailing into the wind, 45 feet with no wind, or 60 feet while sailing with the wind.

Price
10,000 gp
Speed
5 mph

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