BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Mage

Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.    

Apprentice Mage CR: 1/4 (50 XP)

Medium humanoid (any race), any
Armor Class: 10
Hit Points: 9 (2d8)
Speed: 30 ft

STR

10 +0

DEX

10 +0

CON

10 +0

INT

14 +2

WIS

10 +0

CHA

11 +0

Skills: Arcana +4, History +4
Senses: Passive Perception 10
Languages: Any one language (usually Common)
Challenge Rating: 1/4 (50 XP)

Spellcasting. The mage is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The mage has the following wizard spells prepared:

Actions

Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 feet or range 20/60 feet, one target. Hit: 1d4 piercing damage.

   

Mage CR: 2 (450 XP)

Medium humanoid (any race), any
Armor Class: 12
Hit Points: 22 (5d8)
Speed: 30 ft

STR

10 +0

DEX

14 +2

CON

10 +0

INT

16 +3

WIS

12 +1

CHA

12 +1

Skills: Arcana +5, History +5
Senses: Passive Perception 12
Languages: Any three languages
Challenge Rating: 2 (450 XP)

Spellcasting. The mage is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The mage has the following wizard spells prepared:

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 feet or range 20/60 feet, one target. Hit: 1d4 + 2 piercing damage.

   

High Mage CR: 6 (2,300 XP)

Medium humanoid (any race), any
Armor Class: 12
Hit Points: 49 (9d8 + 9)
Speed: 30 ft

STR

10 +0

DEX

14 +2

CON

12 +1

INT

18 +4

WIS

12 +1

CHA

14 +2

Saving Throws: lnt +7, Wis +4
Skills: Arcana +7, History +7
Senses: Passive Perception 11
Languages: Any four languages
Challenge Rating: 6 (2,300 XP)

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The mage has the following wizard spells prepared: 

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 feet or range 20/60 feet, one target. Hit: 1d4 + 2 piercing damage.

   

Archmage CR: 12 (8,400 XP)

Medium humanoid (any race), any
Armor Class: 12 (15 with mage armor)
Hit Points: 99 (18d8 + 18)
Speed: 30 ft

STR

10 +0

DEX

14 +2

CON

12 +1

INT

20 +5

WIS

15 +2

CHA

16 +3

Saving Throws: Int +9, Wis +6
Skills: Arcana +13, History +13
Senses: Passive Perception 12
Languages: Any six languages
Challenge Rating: 12 (8,400 XP)

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.   Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 feet or range 20/60 feet, one target. Hit: 1d4 + 2 piercing damage.


Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!