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Melf's Minute Meteors

You create six tiny meteors in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell - and as a bonus action on each of your turns thereafter - you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.   At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.
Material Components
Niter, sulfur, and pine tar formed into a bead
Gestures & Ritual
Verbal, Somatic, Material
Related School
Evocation
Effect Duration
10 minutes (concentration)
Effect Casting Time
1 action
Range
Self
Level
3rd
Applied Restriction
Sorcerer, Wizard

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