BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Mind Sliver

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.   This spell's damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Gestures & Ritual
Verbal
Related School
Enchantment
Effect Duration
1 round
Effect Casting Time
1 action
Range
60 feet
Level
Cantrip
Applied Restriction
Sorcerer, Warlock, Wizard

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!