BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Mirt

Once known as Mirt the Merciless and the Old Wolf, Mirt made a fortune and carved out a reputation as an adventurer and philanderer. Today, an older and wiser Mirt serves as one of the Masked Lords, a Harper, and a close advisor to Laeral Silverhand. The years have not worn him down, and though he has grown soft in the flesh, he remains deceptively strong, vigorous, and clear of mind. Mirt has survived the passing of centuries by means of magic, and of all the Masked Lords, he is the least concerned with concealing his identity.   Despite his prodigious girth, Mirt can move with good speed when he must, and he hasn’t let his adventuring skills wither. His wife, Asper, passed away several years ago, and his rambling mansion has seen better days. Mirt spends his days embroiled in politics and whiles away his nights in drink and debauchery.   Mirt has access to magic items of all kinds, but keeps only a few on his person. He can equip himself with other magic items as the need arises.   In addition to his other magical gear, Mirt owns a lord’s ensemble. He dons the ensemble only when meeting with other Masked Lords in an official capacity.    

Mirt CR: 9 (5,000 XP)

Medium humanoid (human), chaotic good
Armor Class: 16 (bracers of defense)
Hit Points: 153 (18d8 + 72)
Speed: 30 ft

STR

18 +4

DEX

18 +4

CON

18 +4

INT

15 +2

WIS

12 +1

CHA

15 +2

Saving Throws: Dex +8, Wis +5
Skills: Acrobatics +8, Athletics +8, Perception +5, Persuasion +6, Stealth +8
Senses: Passive Perception 15
Languages: Common, Dwarvish
Challenge Rating: 9 (5,000 XP)

Special Equipment. Mirt wears bracers of defense and a ring of regeneration. He wields a +1 longsword and a +1 dagger.   Brute. A melee weapon deals one extra die of its damage when Mirt hits with it (included in the attacks below).   Evasion. If he is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Mirt instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. He can’t use this trait if he’s incapacitated.   Sneak Attack (1/Turn). Mirt deals an extra 4d6 damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Mirt’s that isn’t incapacitated and Mirt doesn’t have disadvantage on the attack roll.

Actions

Multiattack. Mirt makes three attacks: two with his +1 longsword and one with his +1 dagger.   +1 Longsword. Melee Weapon Attack: +9 to hit, reach 5 feet, one target. Hit: 2d8 + 5 slashing damage, or 2d10 + 5 slashing damage when used with two hands.   +1 Dagger. Melee or Ranged Weapon Attack: +9 to hit, reach 5 feet or range 20/60 feet, one target. Hit: 2d4 + 5 piercing damage when used as a melee weapon, or 1d4 + 5 piercing damage when used as a ranged weapon.

Reactions

Parry. Mirt adds 2 to his AC against one melee attack that would hit him. To do so, Mirt must see the attacker and be wielding a melee weapon.

Alignment
Chaotic Good
Current Location
Species
Ethnicity
Children
Gender
Male
Related Plots

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!