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Muiral

Muiral was an accomplished human warrior who long served as Halaster’s bodyguard. His descent into madness began when he asked the Mad Mage to tutor him in the wizardly arts. Muiral learned enough magic to transform himself into a half-scorpion monstrosity, becoming known as Muiral the Misshapen. He then retired to the level of Undermountain that would later be called Muiral’s Gauntlet, driving out and slaying its original drow denizens. Muiral now spends his days hunting adventurers and other interlopers for fun. Long years alone - and Halaster’s influence - have rendered him utterly insane.    

Muiral CR: 13 (10,000 XP)

Large monstrosity, chaotic evil
Armor Class: 16
Hit Points: 195 (23d10 + 69)
Speed: 50 ft

STR

19 +4

DEX

11 +0

CON

16 +3

INT

18 +4

WIS

13 +1

CHA

18 +4

Saving Throws: Con +8, Int +9
Skills: Arcana +9, Athletics +9, Perception +6, Stealth +5
Senses: Darkvision 120 feet, Passive Perception 16
Languages: Common, Dwarvish, Elvish, Goblin, Undercommon
Challenge Rating: 13 (10,000 XP)

Spellcasting. Muiral is a 13th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He has the following wizard spells prepared:

  • Cantrips (at will): dancing lights, mage hand, prestidigitation, ray of frost, shocking grasp
  • 1st level (4 slots): expeditious retreat, fog cloud, magic missile, shield
  • 2nd level (3 slots): darkness, knock, see invisibility, spider climb
  • 3rd level (3 slots): animate dead, counterspell, lightning bolt
  • 4th level (3 slots): greater invisibility, polymorph
  • 5th level (2 slots): animate objects, wall of force
  • 6th level (1 slot): create undead, flesh to stone
  • 7th level (1 slot): finger of death
  Legendary Resistance (3/Day). If Muiral fails a saving throw, he can choose to succeed instead.

Actions

Multiattack. Muiral makes three attacks: two with his longsword and one with his sting.   Longsword. Melee Weapon Attack: +9 to hit, reach 5 feet, one target. Hit: 2d8 + 4 slashing damage, or 2d10 + 4 slashing damage if used with two hands.   Sting. Melee Weapon Attack: +9 to hit, reach 10 feet, one creature. Hit: 1d10 + 4 piercing damage. The target must make a DC 16 Constitution saving throw, taking 6d8 poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Muiral can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Muiral regains spent legendary actions at the start of his turn.   Cast Cantrip. Muiral casts a cantrip.   Lunging Attack (Costs 2 Actions). Muiral makes one longsword attack that has a reach of 10 feet.   Retreating Strike (Costs 3 Actions). Muiral moves up to his speed without provoking opportunity attacks. Before the move, he can make one longsword attack.

Alignment
Chaotic Evil
Species
Ethnicity
Children
Gender
Male

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