Muiral
Muiral CR: 13 (10,000 XP)
STR
19 +4
DEX
11 +0
CON
16 +3
INT
18 +4
WIS
13 +1
CHA
18 +4
Spellcasting. Muiral is a 13th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He has the following wizard spells prepared:
- Cantrips (at will): dancing lights, mage hand, prestidigitation, ray of frost, shocking grasp
- 1st level (4 slots): expeditious retreat, fog cloud, magic missile, shield
- 2nd level (3 slots): darkness, knock, see invisibility, spider climb
- 3rd level (3 slots): animate dead, counterspell, lightning bolt
- 4th level (3 slots): greater invisibility, polymorph
- 5th level (2 slots): animate objects, wall of force
- 6th level (1 slot): create undead, flesh to stone
- 7th level (1 slot): finger of death
Actions
Multiattack. Muiral makes three attacks: two with his longsword and one with his sting. Longsword. Melee Weapon Attack: +9 to hit, reach 5 feet, one target. Hit: 2d8 + 4 slashing damage, or 2d10 + 4 slashing damage if used with two hands. Sting. Melee Weapon Attack: +9 to hit, reach 10 feet, one creature. Hit: 1d10 + 4 piercing damage. The target must make a DC 16 Constitution saving throw, taking 6d8 poison damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Muiral can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Muiral regains spent legendary actions at the start of his turn. Cast Cantrip. Muiral casts a cantrip. Lunging Attack (Costs 2 Actions). Muiral makes one longsword attack that has a reach of 10 feet. Retreating Strike (Costs 3 Actions). Muiral moves up to his speed without provoking opportunity attacks. Before the move, he can make one longsword attack.
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