Night Hag
Overview
Sly and subversive, night hags want to see the virtuous turn to villainy: love turned into obsession, kindness turned to hate, devotion to disregard, and generosity to selfishness. Night hags take perverse joy in corrupting mortals. Night hags were once creatures of the Feywild, but their foulness saw them exiled to Hades long ago, where they degenerated into fiends. The night hags have long since spread across the Lower Planes.Soulmongers
While a humanoid sleeps, a night hag can straddle the person ethereally and intrude upon its dreams. Any creature with truesight can see the hag’s spectral form straddling its prey. The ethereal hag fills her victim’s head with doubts and fears, in the hope of tricking it into performing evil acts in the waking world. The hag continues her nightly visitations until the victim finally expires in its sleep.Covens
A night hag that is part of a coven has a challenge rating of 7 (2,900 XP).Night Hag CR: 5 (1,800 XP)
STR
18 +4
DEX
15 +2
CON
16 +3
INT
16 +3
WIS
14 +2
CHA
16 +3
Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
- At will: detect magic, magic missile
- 2/day each: plane shift (self only), ray of enfeeblement, sleep
Actions
Claws (Hag Form Only). Melee Weapon Attack: +6 to hit, reach 5 feet, one target. Hit: 2d8 + 4 slashing damage. Change Shape. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies. Etherealness. The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. Nightmare Haunting (1/Day). While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 1d10. If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, the hag can send the creature's soul to Hades. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.
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