Nightmare
Overview
A nightmare appears in a cloud of roiling smoke, its mane, tail, and hooves wreathed in flame. The creature’s unearthly black form moves with supernatural speed, vanishing in a cloud of brimstone as quickly as it appeared.Dread Steed
Also called a “demon horse” or “hell horse,” the nightmare serves as a steed for creatures of exceptional evil, carrying demons, devils, death knights, liches, night hags, and other vile monsters. It resembles a fiendish horse, and a nightmare’s fiery red eyes betray its malevolent intelligence. A nightmare can be summoned from the Lower Planes, but unless a worthy sacrifice is offered to it as food upon its arrival, the nightmare displays no special loyalty to the creature it serves.Creating a Nightmare
Nightmares don’t appear naturally in the multiverse. They must be created from pegasi. The ritual that creates a nightmare requires the torturous removal of a pegasus’s wings, driving that noble creature to evil as it is transformed by dark magic.Nightmare CR: 3 (700 XP)
Large fiend, neutral evil
Armor Class: 13
Hit Points: 68 (8d10 + 24)
Speed:
60 ft
, fly: 88 ft
STR
18 +4
DEX
15 +2
CON
16 +3
INT
10 +0
WIS
13 +1
CHA
15 +2
Damage Immunities: Fire
Senses: Passive Perception 11
Languages: Understands Abyssal, Common, and Infernal but can't speak
Challenge Rating: 3 (700 XP)
Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it. Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Hooves. Melee Weapon Attack: +6 to hit, reach 5 feet, one target. Hit: 2d8 + 4 bludgeoning damage plus 2d6 fire damage. Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
Lifespan
Immortal
Average Weight
1,500 pounds
Average Length
20 feet
Remove these ads. Join the Worldbuilders Guild
Comments