Protection from Evil and Good
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
Material Components
Holy water worth at least 25 gp, which the spell consumes
Gestures & Ritual
Verbal, Somatic, Material
Related School
Abjuration
Effect Duration
10 minutes (concentration)
Effect Casting Time
1 action
Range
Touch
Level
1st
Applied Restriction
Cleric, Druid, Paladin, Warlock, Wizard
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