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Pseudodragon

Overview

The elusive pseudodragon dwells in the quiet places of the world, making its home in the hollows of trees and small caves. With its red-brown scales, horns, and a maw filled with sharp teeth, a pseudodragon resembles a tiny red dragon but its disposition is playful.  

Quiet and Defensive

Pseudodragons have little interest in other creatures, and they avoid them whenever possible. If it is attacked, a pseudodragon fights back using the poisonous stinger at the tip of its tail, one jab of which can put a creature into a catatonic state that can last for hours.  

Draconic Familiars

Mages often seek out pseudodragons, whose agreeable disposition, telepathic ability, and resistance to magic make them superior familiars. Pseudodragons are selective when it comes to choosing companions, but they can sometimes be won over with gifts of food or treasure. When a pseudodragon finds an agreeable companion, it bonds with that person as long as it is treated fairly. A pseudodragon puts up with no ill treatment, and it abandons a manipulative or abusive companion without warning.  

Language of Emotion

Pseudodragons can’t speak, but they communicate using a limited form of telepathy that allows them to share basic ideas such as hunger, curiosity, or affection. When it bonds with a companion, a pseudodragon can communicate what it sees and hears even over long distances.   A pseudodragon often vocalizes animal noises. A rasping purr indicates pleasure, while a hiss means unpleasant surprise. A bird-like chirping represents desire, and a growl always means anger or discontent.    

Pseudodragon CR: 1/4 (50 XP)

Tiny dragon, neutral good
Armor Class: 13
Hit Points: 7 (2d4 + 2)
Speed: 15 ft , fly: 60 ft

STR

6 -2

DEX

15 +2

CON

13 +1

INT

10 +0

WIS

12 +1

CHA

10 +0

Skills: Perception +3, Stealth +4
Senses: Blindsight 10 feet, Darkvision 60 feet, Passive Perception 13
Languages: Understands Common and Draconic but can't speak
Challenge Rating: 1/4 (50 XP)

Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.   Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.   Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 feet, one target. Hit: 1d4 + 2 piercing damage.   Sting. Melee Weapon Attack: +4 to hit, reach 5 feet, one target. Hit: 1d4 + 2 piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

Lifespan
10 to 15 years
Average Weight
7 pounds
Average Length
3 feet

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