Ray of Sickness
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Gestures & Ritual
Verbal, Somatic
Related School
Necromancy
Effect Duration
Instantaneous
Effect Casting Time
1 action
Range
60 feet
Level
1st
Applied Restriction
Sorcerer, Wizard
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