Rot Troll
A troll that is infused with waves of necrotic energy as it regenerates can develop a symbiotic relationship with that deathly power. The troll’s body withers, and its flesh falls away from the body as quickly as it forms. Eventually a rot troll becomes unable to regenerate, though it still heals normally. The creature courses with necrotic energy that flows out of its withered form. Simply standing near a rot troll exposes other creatures to its lethal emanations.
Rot Troll CR: 9 (5,000 XP)
Large giant, chaotic evil
Armor Class: 16
Hit Points: 138 (12d10 + 72)
Speed:
30 ft
STR
18 +4
DEX
13 +1
CON
22 +6
INT
5 -3
WIS
8 -1
CHA
4 -3
Skills: Perception +3
Damage Immunities: Necrotic
Senses: Darkvision 60 feet, Passive Perception 13
Languages: Giant
Challenge Rating: 9 (5,000 XP)
Rancid Degeneration. At the end of each of the troll’s turns, each creature within 5 feet of it takes 2d10 necrotic damage, unless the troll has taken acid or fire damage since the end of its last turn.
Actions
Multiattack. The troll makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +8 to hit, reach 5 feet, one target. Hit: 1d6 + 4 piercing damage plus 3d10 necrotic damage. Claws. Melee Weapon Attack: +8 to hit, reach 5 feet, one target. Hit: 2d6 + 4 slashing damage plus 1d10 necrotic damage.
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