Scout
Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.
Scout CR: 1/2 (100 XP)
Medium humanoid (any race), any
Armor Class: 13 (leather armor)
Hit Points: 16 (3d8 + 3)
Speed:
30 ft
STR
11 +0
DEX
14 +2
CON
12 +1
INT
11 +0
WIS
13 +1
CHA
11 +0
Skills: Nature +4, Perception +5 , Stealth +6, Survival +5
Senses: Passive Perception 15
Languages: Any one language (usually Common)
Challenge Rating: 1/2 (100 XP)
Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack. The scout makes two melee attacks or two ranged attacks. Shortsword. Melee Weapon Attack: +4 to hit, reach 5 feet, one target. Hit: 1d6 + 2 piercing damage. Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 feet one target. Hit: 1d8 + 2 piercing damage.
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