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Soldier

Overview

War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.   When you choose this background, work with your DM to determine which military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village militia? Or it might have been a noble’s or merchant’s private army, or a mercenary company.  

Features

Skill Proficiencies

You have proficiency in the Athletics and Intimidation skills.  

Tool Proficiencies

You gain proficiency with one type of gaming set and land vehicles.  

Equipment

You start with An insignia of your rank, a trophy taken from a fallen enemy (such as a broken blade or piece of a banner), a set of dice or deck of cards, a set of common clothes, and a pouch containing 10 gp.  

Specialty

During your time as a soldier, you had a specific role to play in your unit or army. Choose or roll on the table below to determine your role:  
d8Specialty
1Officer
2Scout
3Infantry
4Cavalry
5Healer
6Quartermaster
7Standard Bearer
8Support Staff (cook, blacksmith, or the like)
 

Military Rank

You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.  

Suggested Characteristics

The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.

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