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Specter

Overview

A specter is the angry, unfettered spirit of a humanoid that has been prevented from passing to the afterlife. Specters no longer possess connections to who or what they were, yet are condemned to walk the world forever. Some are spawned when dark magic or the touch of a wraith rips a soul from a living body.  

Beyond Redemption

When a ghost’s unfinished business is completed, it can rest at last. No such rest or redemption awaits a specter. It is doomed to the Material Plane, its only end being the oblivion that comes with the destruction of its soul. Until then, it bears out its lonely life in forlorn places, carrying on forgotten through the ages of the world.  

Undying Hatred

Living creatures remind the specter that life is beyond its grasp. The mere sight of the living overwhelms a specter with sorrow and wrath, which can be abated only by destroying said life. A specter kills quickly and mercilessly, for only by depriving others of life can it gain the slightest satisfaction. However, no matter how many lives it extinguishes, a specter always succumbs to its hatred and sorrow.  

Dwellers in Darkness

Sunlight represents a source of life that no specter can ever hope to douse, and it pains them. When night falls, they leave their final resting places in search of living creatures to slay, knowing that few weapons can harm them in return. At the first light of dawn, they retreat back into the darkness, where they remain until night falls again.  

Undead Nature

A specter doesn’t require air, food, drink, or sleep.    

Specter CR: 1 (200 XP)

Medium undead, chaotic evil
Armor Class: 12
Hit Points: 22 (5d8)
Speed: 0 ft , can hover

STR

1 -5

DEX

14 +2

CON

11 +0

INT

10 +0

WIS

10 +0

CHA

11 +0

Damage Resistances: Acid, Cold, Fire, Lightning, Thunder, as well as Bludgeoning, Piercing, and Slashing from nonmagical attacks
Damage Immunities: Necrotic, Poison
Condition Immunities: Charmed, Exhausted, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses: Darkvision 60 feet, Passive Perception 10
Languages: Understands all languages it knew it life but can't speak
Challenge Rating: 1 (200 XP)

Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 1d10 force damage if it ends its turn inside an object.   Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain. Melee Spell Attack: +4 to hit, reach 5 feet, one creature. Hit: 3d6 necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Lifespan
Immortal
Average Height
5 to 6 feet
Average Weight
0 pounds

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