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Star Spawn Mangler

A mangler is a low-slung, creeping horror with multiple gangly arms. A mangler most often has six arms, but one can have any number from four to eight. Manglers creep along the ground or the walls, sticking to shadows, hiding in spots that seem too shallow or well-lit to conceal anything. They appear smaller than their true size, thanks to their hunched posture and emaciated frame. Cultists summon these creatures to serve as guards and assassins, two roles at which they excel.    

Star Spawn Mangler CR: 5 (1,800 XP)

Medium aberration, chaotic evil
Armor Class: 14
Hit Points: 71 (13d8 + 13)
Speed: 40 ft , climb: 40 ft

STR

8 -1

DEX

18 +4

CON

12 +1

INT

11 +0

WIS

12 +1

CHA

7 -2

Saving Throws: Dex +7, Con +4
Skills: Stealth +7
Damage Resistances: Cold
Damage Immunities: Psychic
Condition Immunities: Charmed, Frightened, Prone
Senses: Darkvision 60 feet, Passive Perception 11
Languages: Deep Speech
Challenge Rating: 5 (1,800 XP)

Ambush. On the first round of each combat, the mangler has advantage on attack rolls against a creature that hasn’t taken a turn yet.   Shadow Stealth. While in dim light or darkness, the mangler can take the Hide action as a bonus action.

Actions

Multiattack. The mangler makes two claw attacks.   Claw. Melee Weapon Attack: +7 to hit, reach 5 feet, one target. Hit: 1d8 + 4 slashing damage. If the attack roll has advantage, the target also takes 2d6 psychic damage.   Flurry of Claws (Recharge 4-6). The mangler makes six claw attacks against one target. Either before or after these attacks, it can move up to its speed as a bonus action without provoking opportunity attacks.

Genetic Ancestor(s)
Lifespan
Immortal
Average Height
6 feet
Average Weight
280 to 340 pounds

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