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Steam Mephit

Composed of fire and water, steam mephits leave trails of hot water wherever they go, and they hiss with tendrils of steam. Bossy and hypersensitive, they are the self-appointed overlords of all mephits.    

Steam Mephit CR: 1/4 (50 XP)

Small elemental, neutral evil
Armor Class: 10
Hit Points: 21 (6d6)
Speed: 30 ft , fly: 30 ft

STR

5 -3

DEX

11 +0

CON

10 +0

INT

11 +0

WIS

10 +0

CHA

12 +1

Damage Immunities: Fire, Poison
Condition Immunities: Poisoned
Senses: Darkvision 60 feet, Passive Perception 10
Languages: Aquan, Ignan
Challenge Rating: 1/4 (50 XP)

Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 1d8 fire damage.   Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +2 to hit, reach 5 feet, one target. Hit: 1d4 slashing damage plus 1d4 fire damage.   Steam Breath (Recharge 6). The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 1d8 fire damage on a failed save, or half as much damage on a successful one.

Genetic Ancestor(s)
Lifespan
Immortal
Average Height
4 feet
Average Weight
2 pounds

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