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Swashbuckler

Swashbucklers are charming rogues who live by their own codes of honor. They crave infamy, often indulge in secret romantic relationships, and eke out livings as pirates and marauders, rarely staying in one place for too long.    

Swashbuckler CR: 3 (700 XP)

Medium humanoid (any race), any non-lawful
Armor Class: 17 (leather armor)
Hit Points: 66 (12d8 + 12)
Speed: 30 ft

STR

12 +1

DEX

18 +4

CON

12 +1

INT

14 +2

WIS

11 +0

CHA

15 +2

Skills: Acrobatics +8, Athletics +S, Persuasion +6
Senses: Passive Perception 10
Languages: Any one language (usually Common)
Challenge Rating: 3 (700 XP)

Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.   Suave Defense. While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.

Actions

Multiattack. The swashbuckler makes three attacks: one with a dagger and two with its rapier.   Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 feet or range 20/60 feet, one target. Hit: 1d4 + 4 piercing damage.   Rapier. Melee Weapon Attack: +6 to hit, reach 5 feet, one target. Hit: 1d8 + 4 piercing damage.


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