Thug
Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and little else.
Thug CR: 1/2 (100 XP)
Medium humanoid (any race), any
Armor Class: 11 (leather armor)
Hit Points: 32 (5d8 + 10)
Speed:
30 ft
STR
15 +2
DEX
11 +0
CON
14 +2
INT
10 +0
WIS
10 +0
CHA
11 +0
Skills: Intimidation +2
Senses: Passive Perception 10
Languages: Any one language (usually Common)
Challenge Rating: 1/2 (100 XP)
Pack Tactics. The thug has advantage on any attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The thug makes two melee attacks. Mace. Melee Weapon Attack: +4 to hit, which 5 feet, one target. Hit: 1d6 + 2 bludgeoning damage. Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 feet, one target. Hit: 1d10 piercing damage.
Remove these ads. Join the Worldbuilders Guild
Comments