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Ultroloth

Ultroloths command the yugoloth armies of the Blood War. An ultroloth looks like a slender gray-skinned humanoid with an elongated head. Its face bears no features except for two ovoid eyes. These eyes can become sparkling pools of light that can transfix other creatures and leave them reeling and helpless.   Frequently at one another’s throats, ultroloths continually scheme to enhance their own power. When not employed to fight in the Blood War, ultroloths lead yugoloth forces throughout the planes, acting as crime bosses or commanders of evil mercenary companies.   With a reputation for cruelty, ultroloths command their minions to fight while the ultroloths stay removed from combat themselves. Lesser yugoloths know their place when facing an ultroloth and respond to its summons without demand for payment.  

Ultroloth CR: 13 (10,000 XP)

Medium fiend (yugoloth), neutral evil
Armor Class: 19
Hit Points: 153 (18d8 + 72)
Speed: 30 ft , fly: 60 ft

STR

16 +3

DEX

16 +3

CON

18 +4

INT

18 +4

WIS

15 +2

CHA

19 +4

Skills: Intimidation +9, Perception +7, Stealth +8
Damage Resistances: Cold, Fire, Lightning, as well as Bludgeoning, Piercing, and Slashing from nonmagical attacks
Damage Immunities: Acid, Poison
Condition Immunities: Charmed, Frightened, Poisoned
Senses: Truesight 120 feet, Passive Perception 17
Languages: Abyssal, Infernal, Telepathy 120 feet
Challenge Rating: 13 (10,000 XP)

Innate Spellcasting. The ultroloth’s innate spellcasting ability is Charisma (spell save DC 17). The ultroloth can innately cast the following spells, requiring no material components:

  Magic Resistance. The ultroloth has advantage on saving throws against spells and other magical effects.   Magic Weapons. The ultroloth’s weapon attacks are magical.

Actions

Multiattack. The ultroloth can use its Hypnotic Gaze and makes three melee attacks.   Longsword. Melee Weapon Attack: +8 to hit, reach 5 feet, one target. Hit: 1d8 + 3 slashing damage, or 1d10 + 3 slashing damage if used with two hands.   Hypnotic Gaze. The ultroloth’s eyes sparkle with opalescent light as it targets one creature it can see within 30 feet of it. If the target can see the ultroloth, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed until the end of the ultroloth’s next turn. The charmed target is stunned. If the target’s saving throw is successful, the target is immune to the ultroloth’s gaze for the next 24 hours.   Teleport. The ultroloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Genetic Ancestor(s)
Lifespan
Immortal
Average Height
6 to 7 feet
Average Weight
160 pounds

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