Overview
You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls who might steal from you. You slept on rooftops and in alleyways, exposed to the elements, and endured sickness without the advantage of medicine or a place to recuperate. You’ve survived despite all odds, and did so through cunning, strength, speed, or some combination of each.
You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate circumstances and embark on a better life?
Features
Skill Proficiencies
You have proficiency in the Sleight of Hand and Stealth skills.
Tool Proficiencies
You gain proficiency with the
disguise kit and the
thieves’ tools.
Equipment
You start with a
dagger, a map of the city you grew up in, a pet
rat, a
trinket left by your parents, a set of
common clothes, and a
pouch containing 10 gp.
City Secrets
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
Suggested Characteristics
Urchins are shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better life - and maybe get some payback on all the rich people who treated them badly.
Comments