Vajra Safahr
Vajra is a capable wizard in her mid-thirties, the youngest person ever to hold the position of Blackstaff. As the High Wizard of Waterdeep, she is charged with using all the magic and resources at her disposal to defend the city against threats. She was handpicked for the job by Khelben Arunsun, and wields the Blackstaff from which Khelben derived his name and the title of the office. Vajra isn’t the city’s most powerful wizard, but she can hold her own. Despite her many gifts, she still questions her ability to meet the demands of her role, and she rarely makes a decision without first soliciting the advice of the Blackstaff, which contains Khelben Arunsun’s spirit as well as the spirits of all the other Blackstaffs who preceded her. She also gets intelligence from many other sources, both through her own network of spies and from Harper agents.
Vajra runs Blackstaff Academy, a school for mages, out of Blackstaff Tower in the Castle Ward. Several of the older and more seasoned wizards in Waterdeep consider Vajra an upstart, but they are smart enough not to challenge her. Only the Open Lord, currently Laeral Silverhand, can strip Vajra of her title.
Vajra Safahr CR: 13 (10,000 XP)
Medium humanoid (human), lawful neutral
Armor Class: 14 (Blackstaff, 17 with mage armor)
Hit Points: 126 (23d8 + 23)
Speed:
30 ft
STR
10 +0
DEX
14 +2
CON
12 +1
INT
20 +5
WIS
11 +0
CHA
16 +3
Saving Throws: Int +10, Wis +5
Skills: Arcana +10, History +10
Senses: Passive Perception 10
Languages: Common, Dwarvish, Elvish, Giant, Halfling, Undercommon
Challenge Rating: 13 (10,000 XP)
Special Equipment. Vajra wields the Blackstaff. Magic Resistance. Vajra has advantage on saving throws against spells and other magical effects. Spellcasting. Vajra is an 18th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 18, +12 to hit with spell attacks). She has the following wizard spells prepared:
- Cantrips (at will): fire bolt, light, mage hand, message, prestidigitation
- 1st level (4 slots): detect magic, identify, mage armor, thunderwave
- 2nd level (3 slots): invisibility, misty step, web
- 3rd level (3 slots): counterspell, fly, sending
- 4th level (3 slots): banishment, fire shield, stoneskin
- 5th level (3 slots): Bigby’s hand, geas, telekinesis
- 6th level (1 slot): chain lightning, globe of invulnerability
- 7th level (1 slot): forcecage, prismatic spray
- 8th level (1 slot): antimagic field, power word stun
- 9th level (1 slot): imprisonment
Actions
Blackstaff. Melee Weapon Attack: +7 to hit, reach 5 feet, one target. Hit: 1d6 + 2 bludgeoning damage, or 1d8 + 2 bludgeoning damage when used with two hands. Vajra can expend 1 of the staff’s charges to deal an extra 1d6 force damage on a hit.
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