Verbeeg
Overview
Verbeeg are giants that resemble oversized humans with gangly limbs and elongated faces. Some have other features that give them a fearsome aspect. Verbeeg craft their own armor and weapons. They prefer thrown spears above all other weapons, and a verbeeg usually has several spears for that purpose.Marauders
Verbeeg conduct themselves like brigands, robbing people they come across in the wild. If food is scarce, they kill those same people and eat them. They prefer to dwell in forlorn places, often sharing territory with hill giants and ogres. It's not unusual to find a a gang of hill giants and ogres led by a verbeeg, since verbeeg are much smarter than their brutish cousins. Verbeeg also enjoy the company of mammalian beasts and allow bears, wolves, and other predators to lair with them. They catch and keep horses, mules, sheep, goats, and cattle for food and trade.Longstriders
Some verbeeg worship gods of nature and help defend the natural world. These even-tempered verbeeg are called longstriders and are blessed with innate spellcasting abilities.Verbeeg Marauder CR: 4 (1,100 XP)
STR
19 +4
DEX
11 +0
CON
16 +3
INT
11 +0
WIS
10 +0
CHA
9 -1
Simple Weapon Wielder. A simple weapon deals one extra die of its damage when the verbeeg hits with it (included in the attack).
Actions
Multiattack. The verbeeg makes two melee attacks. Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 feet or range 20/60 feet, one target. Hit: 3d6 + 4 piercing damage, or 3d8 + 4 piercing damage if used to make a ranged attack or used with two hands to make a melee attack.
Verbeeg Longstrider CR: 5 (1,800 XP)
STR
19 +4
DEX
15 +2
CON
16 +3
INT
13 +1
WIS
14 +2
CHA
10 +0
Innate Spellcasting. The verbeeg's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:
- 1/day each: animal messenger, fog cloud, freedom of movement, pass without trace, silence, water walk
Actions
Multiattack. The verbeeg makes two melee attacks. Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 feet or range 20/60 feet, one target. Hit: 3d6 + 4 piercing damage, or 3d8 + 4 piercing damage if used to make a ranged attack or used with two hands to make a melee attack. Sling. Ranged Weapon Attack: +5 to hit, range 30/120 feet, one target. Hit: 3d4 + 2 bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the end of its next turn.
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