Volothamp Geddarm
The bombastic world traveler Volothamp Geddarm is enjoying some downtime in Waterdeep following a successful book tour promoting his latest work, Volo’s Guide to Monsters. He spends most of his free time in the taproom of the Yawning Portal, reuniting with old friends and mulling over his next book project.
Volo has an inflated opinion of himself and his importance in the world, but he’s not without his charm. There is nothing he won’t do to help a friend in need.
Volothamp Geddarm CR: 1/4 (50 XP)
Medium humanoid (human), chaotic good
Armor Class: 11
Hit Points: 31 (7d8)
Speed:
30 ft
STR
9 -1
DEX
12 +1
CON
10 +0
INT
15 +2
WIS
11 +0
CHA
16 +3
Saving Throws: Con +2, Wis +2
Skills: Animal Handling +4, Arcana +4, Deception +5, History +4, Insight +2, Investigation +4, Perception +2, Performance +7, Persuasion +7, Sleight of Hand +3, Survival +2
Senses: Passive Perception 12
Languages: Common, Dwarvish, Elvish
Challenge Rating: 1/4 (50 XP)
Spellcasting. Volo is a 1st-level spellcaster. His spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He has the following wizard spells prepared:
- Cantrips (at will): friends, mending, prestidigitation
- 1st level (2 slots): comprehend languages, detect magic, disguise self
Actions
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 feet or range 20/60 feet, one target. Hit: 1d4 + 1 piercing damage.
Alignment
Chaotic Good
Current Location
Species
Ethnicity
Children
Gender
Male
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