Walking Statue of Waterdeep
Overview
Scattered throughout Waterdeep are eight enormous statues that can defend the city in times of great peril. Because they are so destructive, the walking statues are used only to fend off armies and seemingly insurmountable foes. Each statue has a name and a unique appearance, but in terms of statistics they are similar. The statue known as the Swordmaiden is too broken to be animated, and only the wielder of the Blackstaff can animate the other seven.Landmarks
Over the years, Waterdavians have built structures around and on top of several of the statues, believing them to be little more than landmarks at this point. In their inanimate state, the statues pose little danger - but any structures attached to a walking statue are destroyed the first time it animates.Constructed Nature
A walking statue doesn’t require air, food, drink, or sleep.Walking Statue of Waterdeep CR: 18 (20,000 XP)
STR
30 +10
DEX
8 -1
CON
27 +8
INT
1 -5
WIS
10 +0
CHA
1 -5
Crumbling Colossus. When the statue drops to 0 hit points, it crumbles and is destroyed. Any creature on the ground within 30 feet of the crumbling statue must make a DC 22 Dexterity saving throw, taking 4d10 bludgeoning damage on a failed save, or half as much damage on a successful one. Immutable Form. The statue is immune to any spell or effect that would alter its form. Magic Resistance. The statue has advantage on saving throws against spells and other magical effects. Siege Monster. The statue deals double damage to objects and structures.
Actions
Multiattack. The statue makes two melee attacks. Slam. Melee Weapon Attack: +16 to hit, reach 5 feet, one target. Hit: 3d12 + 10 bludgeoning damage. Hurled Stone. Ranged Weapon Attack: +16 to hit, range 200/800 feet, one target. Hit: 6d10 + 10 bludgeoning damage.
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