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Waterfall

A cascading wall of water falls to the ground at a point you choose within range. The falling water appears at the top of the affected area and disappears at the bottom, conjured from the elemental plane of water. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.   When the waterfall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.   The falling water keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can’t pass through the waterfall. Loose, lightweight materials brought into the waterfall are dragged downward. Arrows, crossbow bolts, and other ordinary projectiles launched at targets behind the waterfall are deflected downward and automatically miss (boulders hurled by giants or siege engines are unaffected). Creatures in gaseous form can’t pass through it.
Material Components
A drop of water
Gestures & Ritual
Verbal, Somatic, Material
Related School
Evocation
Effect Duration
1 minute (concentration)
Effect Casting Time
1 action
Range
120 feet
Level
3rd
Applied Restriction
Druid, Sorcerer, Wizard

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