Wildfire
Until the spell ends, thick smoke, burning embers, and flames fill a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured with smoke and flames.
The ground in the area is covered with burning embers and smoking flames, making it difficult terrain. When a creature enters the spell’s area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it suffers 1d10 fire damage. Creatures within the spell’s area cannot breathe.
Material Components
A pinch of ash
Gestures & Ritual
Verbal, Somatic, Material
Related School
Conjuration
Effect Duration
1 minute (concentration)
Effect Casting Time
1 action
Range
150 feet
Level
3rd
Applied Restriction
Druid, Sorcerer, Wizard
Remove these ads. Join the Worldbuilders Guild
Comments