Stone Giant
Stone Giant
Huge giant, neutral
Armor Class 17 (natural armor)
Hit Points 126 (11d12+55)
Speed
40ft
STR
23 +6
DEX
15 +2
CON
20 +5
INT
10
0
WIS
12 +1
CHA
9 -1
Saving Throws Dex +5, Con +8, Wis +4
Skills Athletics +12, Perception +4
Senses darkvision 60ft,. passive Perception 14
Languages Giant
Challenge 7
Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: (3d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, reach 60/240 ft., one target. Hit: (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone
Reactions
Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
D&D Monster Manual 5e, p. 152
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