World of Toril

Toril

  Toril is a vast and wondrous world, filled with an immense diversity of peoples and a rich, full history. For most folk of the Sword Coast, however, knowledge doesn’t extend much beyond the confines of the North, and anything “known” outside of Faerûn proper is based more in rumor than in fact.  

Faerûn

  The vast central continent of Toril, Faerûn is a land mass divided by a great sea known as the Inner Sea, or the Sea of Fallen Stars. The lands beyond the North can be roughly divided into those to the south and those to the east, becoming more foreign to the folk of the Sword Coast and the North the farther away they are.  

Lands to the South

  To the south of the Sword Coast lie ancient nations, a tremendous, forbidding jungle, and all manner of lands destroyed or transformed by magical cataclysms and upheavals. Amid the ruin and the distress in these realms are signs of renewal and hope, as tenacious civilizations and peoples rebuild, reclaim, and create anew.  

Lands to the East

  To the east lie many of the older nations of the Realms, including the Western Heartlands of Faerûn — those civilizations centrally located on the continent, and thereby best able to take advantage of trade routes and access to the Sea of Fallen Stars. As in the North, there are cold lands to the east, as well as more temperate regions. As one travels farther from the Sword Coast, one moves from lands not so different from one’s own to places so foreign they might as well exist on other continents or worlds — which a few of them actually have done.  

Kara-Tur

  Far to the east, past the wastes of the Hordelands, lie the empires of Shou Lung, Kozakura, Wa, and the other lands of the vast continent of Kara-Tur. To most people of Faerûn, Kara-Tur is like another world, and the tales told by travelers from its nations seem to confirm it. The gods that humans worship in Faerûn are unknown there, as are common peoples such as gnomes and orcs. Other dragons, neither chromatic nor metallic, dwell in its lands and fly its skies. And its mages practice forms of magic mysterious even to archwizards of Faerûn.   Stories of Kara-Tur tell of gold and jade in great abundance, rich spices, silks, and other goods rare or unknown in western lands — alongside tales of shapechanging spirit-people, horned giants, and nightmare monsters absent in Faerûn.  

Zakhara

  Far to the south of Faerûn, beyond Calimshan and even the jungles of Chult, are the Lands of Fate. Surrounded by waters thick with pirates and corsairs, Zakhara is a place less hospitable than most, but still braved by travelers who hope to profit from its exotic goods and strange magics. Like Kara-Tur, Zakhara seems a world away to Faerûnians. It is thought of as a vast desert, sprinkled with glittering cities like scattered gems. Romantic tales abound of scimitar-wielding rogues riding flying carpets and of genies bound in service to humans. Their mages, called sha’ir, practice their magic with the aid of genies and, it is said, might carry the lineage of these elemental beings in their blood.  

Beyond the Trackless Sea

  Farther to the west, past even Evermeet, are untold, unknown lands beyond the Trackless Sea. Many explorers have visited such lands, and some have even returned, bearing tales that change from generation to generation about exotic locales, from island chains that are the sites of countless shipwrecks, to fearsome feather-clad warriors, and vast continents that suddenly appeared where nothing — or something very much different — had rested only seasons prior.