Ruthville Settlement in Fallout: Vault 93 | World Anvil

Ruthville

Formerly Rutherfordton, NC
  • Settlement Trait: Tribal: Decreased Wealth Restricted Goods: Technology • Civilian Population: 96 • Structures: Actual industry exists beyond subsistence farming and scavenging. Governance is formal, but leaders still have other jobs. • Average Wealth: 1 Caps on Hand (CRB. 335) • The majority of the population are Non-Mutated Humans Restrictions & Limitations • Intolerance: Synths will not be allowed in the town, or possibly shot on sight. • Tongue Is Mightier: Any Charisma checks to combat local intolerance will be increased by +4. • Guilt By Association: Any Party Member Charisma checks to combat local intolerance will be increased by +2. Security & Safety • Security: Level 3 - A functioning Militia Force led by Finley Freeman, maintains the settlement and local area. They have built up decent walls and barricades over the years. • Nearby Risks/HooksNearby, there is allegedly a group of 17 Synths, that the settlement wants taken care of. Local Economy • Brief Description: A full-time merchant is available, and traveling merchants appear regularly. A formal inn has multiple rooms. • Merchant/Trader Name: Martinez • Available Goods: Ammunition, Beverages • Merchant/Trader Wealth: 2 • Maximum Item Rarity Found: 3 • Available Workbench: Cooking Station • Merchant/Trader Crafting Perk Rank: 3 • Technology is considered a "Restricted" or "Scarce" Item. They will be harder to Buy, Find or Sell by +2 • These goods will be upcharged or undersold by 15% • If the Party Members are seen with these items: Residents and Security will actively pursue the Party Member(s) • Foraging Difficulty In Area: PER + Survival + 3

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