Deathclaws
Deathclaw is a term referring to genetically-engineered creatures developed by the United States military to replace humans during close-combat search-and-destroy missions. The Jackson's Chameleon was used as the basis. They escaped into the wild in the aftermath of the Great War, and over the next few decades colonized much of the former United States, becoming apex predators in many of the new, post-War ecosystems.
Background
Originally engineered before the Great War by the U.S. government as a cheap replacement for human troops during combat operations, deathclaws were derived from a mixed animal stock, primarily the popular Jackson's Chameleon. Although the project was successful in creating a ferocious predator capable of surviving on its own in the wild, no references exist of them ever being deployed on the battlefield. After the Great War, deathclaws escaped into the wild and quickly spread across the continent. The Enclave had no hand in the deathclaw's creation, so far as the Appalachian Enclave's research division knows, but they do note that the genetic manipulation looks similar to their own projects. Eventually, they were refined by the Master through genetic manipulation and the Forced Evolutionary Virus. Because initial reports were limited to a series of isolated nests, deathclaws were viewed as legendary creatures by the various inhabitants of southern California. However, the population in the Boneyard was keenly aware of their existence, as a single den mother and her offspring claimed the area between Downey and Norwalk around 2161, keeping the Gun Runners in a checkmate while terrorizing other communities in the region. Also, a single deathclaw was found living near the outskirts of the Hub.
Their gradual spread throughout the wasteland raised awareness of their existence, until they entered common consciousness as a lethal predator. As stated above, the Enclave eventually continued their research project started before the war, developing intelligent deathclaws for use in hostile environments around 2235. On May 17, 2242, the first successful pack was dropped into Vault 13 to cloak the presence of the Enclave and their abduction of the dwellers within. Following their first combat test, the deathclaws broke free of their Enclave masters, becoming far more intelligent than anyone could foresee. They began developing a unique culture, as the first known non-humanoid sentient beings in history. However, their intelligence was discovered by Dr. Schreber of Navarro, whose report led to the extermination of intelligent deathclaws with extreme prejudice. Subsequent experimentation involved the aforementioned domestication units, although by the end of the 23rd century.
Biology
Deathclaws are a large, carnivorous, bipedal reptile species, designed for maximum lethality. The choice to make them bipedal was natural, as bipedalism raises the head, providing a greater field of vision and thus improving the ability to detect targets or resources. The upper limbs were also freed by this choice and could be fashioned into extremely dangerous weapons. The caveat is that the deathclaw is not as fast as a quadrupedal animal, though this is a largely academic concern. However, deathclaws have been observed running on all fours when charging prey. The rippling musculature of the deathclaw provides it with superior strength, excellent speed, and incredible resilience in most combat situations. Deathclaws communicate with each other in a pack using growls and body language, though they are also capable of mimicking human voices like a parrot if their intelligence is artificially increased.
Their strength is further magnified by their claws. Owing to their lineage, the deathclaw has opposable thumbs, though an additional two fingers were coded into the genome, for a total of five fingers on each hand. Each terminates in a sharp talon that allows the reptile to wound and kill with frightening efficiency; a single swipe is capable of bisecting an unarmored human in seconds. Deathclaw hide is extremely tough, providing an excellent defense against blunt and edged weapons. Firearms and energy weapons are reliable tools for killing a deathclaw, though lower powered variants are likely to have trouble piercing its skin. The defense is enhanced by horns and dorsal spikes, making melee combat a very dangerous proposition.
However, while they are difficult opponents, their keen senses can be used against them. Loud noises and bright light, such as that emitted by flares, can be used to deter a deathclaw's advance or even keep it at bay.
Behavior
Deathclaws are pack animals, with the leadership role assumed by the alpha pair, the strongest male and female deathclaws in the group. The remainder of the pack follows the leaders and migrates along with them.
Coupled with their pack behavior is a fierce territorial instinct. Deathclaws will usually opt for territories away from inhabited areas (most likely due to noise), but may settle into temporarily abandoned human buildings and areas, as was the case with the Boneyard warehouses circa 2161 or Quarry Junction in 2281. Once it claims a territory, a pack is exceedingly difficult to dislodge, as the alpha male will not abandon a claimed territory even if the pack mother is killed, while the alpha female will simply choose another mate to procreate. As such, reclaiming a deathclaw territory usually requires either killing both pack leaders, causing the pack to scatter, or wiping out the entire pack. Neither is particularly easy.
Reproduction
Deathclaws are made even more dangerous by their reproductive instincts. Unlike Jackson's Chameleons, deathclaws are an oviparous species, female deathclaws will lay eggs in clusters, sired by the strongest male deathclaws in the pack, typically the alpha male. Survival of the pack is coded into deathclaws and the pack leaders will instinctively select only the strongest partners for procreation. If killed, the pack mother will typically be replaced by another female in short order.
While deathclaw eggs are durable and resilient, with a remarkably long shelf life, deathclaws will seek out dark, sheltered areas to set up their nests. Lone deathclaws will also claim territories and create nests, usually in sheltered, secluded areas. If they are female and have been impregnated by a male deathclaw, they will prepare a separate nest for their young, protecting their hardy eggs with whatever small objects are at hand, such as small rocks, fallen leaves, twigs, and bones leftover from their meals.
A juvenile deathclaw is born without prominent horns or dorsal spikes, which grow as it matures, and both of which act as secondary sex characteristics. Horns grow forwards on males, with larger being the more desirable, and grow back and upwards on females. Dorsal spikes grow much the same way as horns on males and act much the same way with larger being more desirable, but on females, dorsal spikes do not grow as large as they do on males and tend to be short in comparison. Claws, on the other hand, are present from day one. Baby deathclaws are born with a light brown skin tone and live under the protection of their parents within the pack. The skin darkens as the deathclaw matures, reaching deep brown upon entering adulthood, and eventually dark brown, black or even black and blue for old, experienced claws.
Relationship with humans
While deathclaws do not actively seek out human habitats to attack, human expansion inevitably leads to the two species coming into contact, usually by accident. Deathclaws are incredibly dangerous to humans, no matter how well prepared they are. Even Brotherhood of Steel patrols are known to suffer severe casualties if they walk into a deathclaw's territory unaware. The Enclave sought to exploit their fierce instincts and ferocity and use them as cheap, expendable troops for use in hostile environments. Their initial experiments, starting in 2235, focused on using a modified FEV strain to artificially increase the intelligence of deathclaws and succeeded in creating a single pack of modified, intelligent deathclaws led by Gruthar. Intended to only be smart enough to follow orders issued by their handlers, they have developed far higher intelligence than the project assumed was possible. After the first unit was fielded, Doctor Schreber's experimentation revealed that fact and the whole breed was summarily exterminated at the site they were first unleashed: Vault 13.Subsequent efforts, once the Enclave regrouped at Raven Rock, were focused on cruder, but more reliable methods: domestication units. These devices are surgically implanted into a captive deathclaw's brain and skull, allowing Enclave troops to issue commands to the fierce reptiles as if they were pets. Of course, even without human interference, deathclaws are a continuing hazard in the wastelands. Despite the efforts of hunter teams, they continue to set up nests throughout the wastelands.
The ferocity of deathclaws and their incredible resilience has earned them the respect and fear of wastelanders. Initially, the existence of deathclaws was treated with skepticism in the first century after the war, and many considered them a tall tale, on the order of ghosts and demons. However, the steady increase in deathclaw populations eventually secured them a place in the common consciousness. When used for comparisons, deathclaws are usually synonymous with ferocity and resilience. Occasionally, they're used to insult people; allegedly, they're as bad as marketing directors. Other examples of deathclaw presence in popular culture is the expression "deathclaw in a mating season", and, allegedly, deathclaw costumes.Deathclaw eggs are also a known delicacy, used to make omelettes that are highly nourishing and delicious.
Variants
Alpha deathclaw
Glowing deathclaw
Quantum deathclaw
Deathclaw matriarch
Savage deathclaw
Albino deathclaw
Chameleon deathclaw
Mythic deathclaw
Albino gatorclaw
Alpha deathclaw
Glowing deathclaw
Quantum deathclaw
Deathclaw matriarch
Savage deathclaw
Albino deathclaw
Chameleon deathclaw
Mythic deathclaw
Albino gatorclaw
SPECIAL ABILITIES
KEEN SENSES: One or more of the deathclaw's senses are especially keen; they can attempt
to detect creatures or objects which characters normally cannot, and they reduce the difficulty of all other PER tests by 1 (to a minimum of 0).
REND: A deathclaw may choose to make a deadlier Claw attack by increasing the difficulty of the attack by +1. If it succeeds, the attack’s damage increases by +2 DC.
WEAK SPOT: If an attacker chooses to target the deathclaw’s torso, it ignores the creature’s DR. This does not apply against hits which hit the head due to random chance.
MASSIVE STRENGTH: A deathclaw is capable of lifting and throwing objects as large as a standard car.
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