Stingwing
The mutated form of the pre-War scorpion fly, Stingwings are another one of the wasteland’s com- mon flying insects. They can often be found building nests in the same conditions and areas as bloatflies and bloodflies due to their similar preference in climate and food sources. Stingwings have developed a venomous sting which is both deadly and painful. These creatures are incredibly fast and agile, making them a difficult opponent to face in a swarm, and rush at their prey to bring it down as quickly as possible. They create nests both on the ground and at heights, which can be spotted by the bright yellow honey-like ooze they secrete. If nests are disturbed or threatened, a swarm of stingwings often emerge to defend it.
Background
Stingwings were created by radiation at some point between the start of the Great War and 2287. They are known to build large clusters of nests on the ground and walls, with nests themselves oozing a bright yellow sap akin to honey from their entrances. When these nests are approached, multiple stingwings will emerge to fiercely defend them from potential threats.
Characteristics
Stingwings appear to be a large, mutated form of scorpionfly, with extended mouthparts and a scorpion-like tail, ending in a bulbous and deadly sting. They can often be found in swarms, and their erratic flying coupled with a venomous sting makes them formidable opponents.
Biology
Due to radiation, stingwings have developed a venomous sting not found on their modern, unmutated counterparts. Also, unlike the modern-day Mecoptera order of insects, stingwings appear to exhibit no sexual dimorphism, as only male scorpion-flies wield the appendage which grants them their name.
Variants
Stingwing
Stingwing darter
Stingwing skimmer
Glowing stingwing
Stingwing chaser
SPECIAL ABILITIES
IMMUNE TO RADIATION: The stingwing reduces all Radiation damage suffered to 0 and cannot suffer any damage or effects from radiation.
IMMUNE TO POISON: The stingwing reduces all Poison damage suffered to 0 and cannot suffer any damage or effects from poison.
LITTLE: The stingwing is smaller than most characters. The creature’s normal HP is reduced to Body + 1⁄2 level (rounded up), but its Defense is increased by 1. Further, it is slain by any hit which inflicts an Injury.
FLYING: The stingwing can move freely through the air. It can ignore most ground-level obstacles and difficult terrain effects, and they can move through “empty” zones above the battlefield if desired. It must spend at least one minor action each turn moving, and if it is knocked prone it falls to the ground, suffering 3 DC Stun physical damage, +2 DC for each zone above ground level it was before it fell.
DIVE-BOMB: If a stingwing moves into Reach and makes a melee attack in the same turn, it may re-roll 1d20 on the attack. After the attack, it may spend 1AP to move one zone.
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