BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Vault 111

“No need to worry, folks! We'll get everyone situated in your new home. Vault 111! A better future. Underground!” — Vault 111 overseer   Vault 111 is a Vault-series fallout shelter developed by Vault-Tec. It is located overlooking Sanctuary Hills, Massachusetts.   Background Vault-Tec designed Vault 111 to observe the effects of long-term cryogenic suspended animation on unsuspecting test subjects. Vault 111's staff consisted of an overseer and a small team of scientists, security guards and facility maintenance personnel employed on a short-term basis. Test subjects were lured to Vault 111 from the nearby neighborhoods of Sanctuary Hills and Concord and were placed in stasis pods after being told deceitfully that the purpose of the pods was for decontamination.   According to Vault-Tec standard operating procedures, Vault 111 was to remain sealed for a minimum of 180 days, after which the Vault could be opened upon receipt of an "All-Clear Signal" from Vault-Tec, or at the overseer's discretion. However, after the 180-day mandatory shelter period elapsed, Vault 111 received no signal, and its staff faced dwindling supplies. Despite requests from the security staff, the overseer refused to unseal the Vault door, concerned that the radiation outside the Vault had not declined enough to be survivable.   Shortly after, a faction led by the Vault's security and support staff engaged in mutiny against the overseer in an effort to unseal the Vault door and leave the Vault. In response, the overseer placed the Vault on lockdown and demanded all staff to hand over any food, weapons and medicine. There is no further account of events to be found, as the logs end here on both the security terminal and the overseer's terminal.   In 2227, the Institute had discovered the location of the Vault, along with the fact that it contained an infant whose DNA would be completely uncorrupted by post-War radiation. Seeking a source of pure human DNA to form the basis of their generation 3 synths, they sent their agent Conrad Kellogg and two scientists to retrieve the infant. However, the child was in a cryo-stasis pod with one of his parents. When that parent wouldn't relinquish their hold on their son, Kellogg murdered them while the Sole Survivor watched helplessly, trapped in their own pod, before being placed into stasis once again.   After witnessing the murder of their spouse and the kidnapping of their child, the Sole Survivor awakens in Vault 111 after being held in cryogenic stasis for 200 years. Upon accessing the Vault 111 monitoring terminal, they learn that all of the other subjects that had entered the Vault, except for themselves, their spouse and their child, had died of "asphyxiation due to life support failure." In the Dangerous Minds quest, the Sole Survivor discovers that Kellogg had been directed not to reactivate the life support for the other residents and not to release them. Sixty years later, due to an "error" in Vault 111, the Sole Survivor is released from cryo-stasis and escapes. However, it is later revealed that the release was, in fact, a personal choice made by Shaun, now director of the Institute, and not an error of the Vault as initially thought.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!