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Wild Wasteland Encounters

Select One of the following as random Wild Wasteland Encounters.   1- A Brotherhood of Steel set of T-60X Power Armor is standing still. You hear the operator say over and over: "Oil Can." Oiling up the suit gives everyone 5 XP, 5+1d6 fusion cells and +1 rep with the BoS.   2- A refrigerator found in the wastes gives off high levels of radiation. Braving the Rads, you attempt to open the door. With 3 Str+Athletics successes, you open the door, and find a Lucky Fedora (+1 to Luck), da Skeleton, and six Nuka Cola's. 5 XP for opening the fridge. party in   3- While passing near a sewage grate, a balloon flies from the grates, and pops, covering the blood. The echoes of "We all float down here." Is heard from the grate.   4- An eyebot flies by, playing an old recording of a president named John Henry Eden. 5-3 Raiders jump from their hiding place, exclaiming they're there to rob the party. One has a bowlcut, one is bald and fat, and one is balding. If the party gives them their toll (50 caps each), the bald one manages to give the party change back (the same 50 caps + another 50). If the party intends to fight back, they won't have to, because the stooges start fighting one another. 6- An eyebot flies by, playing some Pre-War song, gives a brief news bite on somewhere called New Vegas, and introduces Big Iron as it floats away. 7- A young man, wearing a worn-out suit, taped-up glasses, carrying a guitar/sword asks for directions to Diamond City.   8- A broken-down Chrysilus Highwayman sits, with it's owner trying to fix it. Assisting the owner (4+ successes using INT/LCK + Repair), repairs the vehicle. The owner gives the party 2d6 fusion cells, a fully charged Fusion Core and 50 caps. The owner says the car was owned by his ancestor, someone revered out west?   9- Four men/women sit at a campfire. One is admiring their brand-new Pip Boy. Two of the group doesn't care about it. One member calls out the Pip Boy owner, saying his Pip Boy is a fake. The Pip Boy owner draws his gun, says "Bleep-Bloop" and attempts to kill the Hater.   10- Some random scavenger, with an eyebot floating nearby describes the footlocker he's currently looting. He says: "Hey, it's ya boy, Captain Chronix420, doing another looting vid for y'all. Remember, if you iked this video, smash that like button, and subscribe! This vid is also brought to you by Raid Shadow Legends..."   11- A young girl walks the wasteland, selling items alongside her Sentry Bot.    12- Another eyebot floats by, transmitting a signal from the Capitol Wasteland, and something about Three Dogs?    13- A teenager and an old man are bickering about their journey. As soon as the party is spotted, the old man removes a "gun", fires it into the ground, and the pair dive into a "portal." After the portal closes, the party recovers some meds (1 ea. Buff-Jet, X-Cell, Hydra, Mentats, Overdrive, and Day-Tripper). A magazine called Cat's Paw, issue number 5 is also recovered. Most of the magazine is in poor condition until an article is found on next generation Plasma Weapons. The reader gains +1 to their Energy Weapons skill until the end of the next scene.   14- An eyebot flies by, blaring a theme song about visiting Nuka World.    15- A container lies on the path. Upon opening it, a startled body of Abraham Lincoln awakens, and asks for his hat. He gets up and runs away. If this encounter is rolled again, the body is found on the ground, the cause of death a headshot. A synth component is recovered from Lincoln's remains.    16- A "Fish-Man" is found on the road/beach/area clutching a small obelisk, with strange alien writing all over it.    17- A travelling doctor is peddling his Auto-Doc to settlers. He touts how it could save anyone, and asks for a settler to enter it. The Auto-Doc closes, and proceeds to maul the occupant, and the showman tries to shut it down in vain.   18- A skeleton rests near a safe. The skeleton has his arm around it and a stack of burnt books. Each player rolls LCK + PER of 3 successes or better to earn a book. The party also recovers 1d6 + 1 bobby pins. The safe can be opened on 2 successes of AGL + Lockpicking, and it contains a Pipe pistol, a piece of Armor, 1 Stimpack, and a picture book.   19- A pair of raiders talk about an encounter with a Vault Dweller who tried to use some CAMP device to build some kind of shelter in front of them. The raiders ended up gunning the Vault Dweller down.    20- Several Gunners force survivors to run across a field where Land Mines are present. On the opposite end is a .50 Machine Gun.    21- A bright blue English Police Call Box sits in the middle of a vacant area. Once approached, the box fades into time and space, but leaves an item where it was sitting. The item is a Motion Detector application to install on a Pip Boy or Helmet of Power Armor.   22- Several large footprints are found headed towards the sea. In the depths of one footprint, lies the mangled corpse of a Radstag. Further inspection of the corpse yields a Mk. 1 Stealth Boy.    23- Some people have all the Luck. You find a flipped over Nuka Cola truck, filled with 5d6+10 caps.    24- You don't think, with all the science and knowledge you have at your disposal, can explain what you're seeing. It looks like a pre-war species of mammal that swam in the ocean, called a Blue Whale. Well, what you're looking at is the remnants of said whale, splattered across the area, like it just fell from the sky or something... You find a pot of daisies sitting near it.    25- A campsite is set, four individuals sit around it, lamenting the old days. Each one calls the other brother, and talks about certain things, like death, war, famine and pestilence.    26- A young teenager, is sitting upon his bicycle, checking his bag, before he starts pedaling away. He Pele wears a Nuka Cola jacket, and has several bottles in his bag and his storage crate attached to the under handlebars of his bike. If you manage to catch up to him, he complains that all he does is refill the machines, as it was his father's job, and his father's father's job before him as well. He has different Harpal flavors of Nuka Cola, including an extremely rare bottle of Nuka Fusion Cola, which he sells for 100 caps. If the buyer rolls two successes on a PER + Science check, they realize that this kid has been pissing in this bottle and passing it as "Fusion" Cola. If the player consumes the "Fusion" Cola, they are considered poisoned until the end of the next scene.    27- You approach a spot in the aftermath of a large-scale battle. Standing in the middle of the battlefield are three Minutemen, each one wielding a sawed off variant of the Laser Musket, and a longer version of a Ripper. They all wear blue ponchos, have wide-brimmed hats, and each poncho has the Minuteman logo dead center on it. They call themselves Arthur, Patty and Armie.   28- You approach the wrecked remains of some kind of aircraft, with no visible wings or engines to propel it. Lying in the carnage, are several human men and women, wearing red shirts. A successful search of the aircraft yields a Hypo, which there is one use of. Using it gives the user full health. There are no means to replicate this chemical.   29- A stone donut stands in the middle of the wasteland, surrounded by pillars. The donut almost acts like a television, showing images of the past. If one walks through the gap in the stone, they are sent backwards to the day the bombs dropped, and instantly pulled back upon detonation. The stone donut tells the party that: "If they would like to see the course of human history, they can be their Gateway."   30- An old man, sits in front of a series of old, rusted, never-going-to-run-again cars, trying to sell the party a car. After haggling with them, offers the party a Limited Edition Red Ryder BB Gun for 100 caps. If the party haggles the old man's price down (5 Successes of CHA+Barter/CHA + Speech), they could buy it for cheap. 31- The group discovers the remains of train cars belonging to a Circus. Roll 1d6 to determine the number of cars found:  
  • you find the skeletal remains of clowns. As you move more of the skeletons out of the train car, you quickly realize this is the literal Clown Car of the circus.
  • you find the remains of some exotic animals that were probably eaten after the train derailed. There are teeth marks all over them, which look like human teeth.
  • You find the Freak Car, which is empty, except for some logs belonging to someone trying to swindle the midget, and other entries about how the rest of the freaks are going to exact revenge on that certain someone.
  • you find the knife-thrower and acrobats car. You recover 1d6+1 throwing knives as well as rope. 
  • you find the ringmaster's car. You recover 3d6+5 caps, as well as a trinket. 
  • you find the snakes and lizards car. The snakes and lizards inside had escaped, and evolved into something else because of the radiation. In the dark, you see Deathclaw (variation authorized) or you find a radiated Snake.
  32- A pair of Super Mutants are encountered. One is badly wounded, the other is trying to keep them alive. If the party attempts to heal the wounded mutant (2+ successes using INT+Medicine), the pair thank the party for the help, and will agree to help if they hear that the party needs help.   33- A kindly Super Mutant sits on a rock, contemplating existence. He is not aggressive. In fact, he offers the party some food and company for a bit. If any members are tired, wounded, irradiated, or otherwise near death, the meal heals them back, reinvigorates them, purges their rads, or nurses them back to the land of the living. The conversation grants a +1 bonus to any Speech checks at the end of the next scene. He answers to the name of Uncle Leo.   34-A Super Mutant is seen, walking with a Pack Brahmin. He calls himself Grahm, and he calls his Brahmin Chally. Grahm sells things to the party, and will take exchanges of his stock for meat. He intends to cook a massive feast sometime soon.   35-A Ghoul, a heavy-set Vault Dweller and a survivor are found interacting with one another. The heavy set Vault Dweller will ask the party for any Nuka Cola, and if one is traded for, he will give the party some caps (10x the value of a Nuka Cola, depending on the flavor). The Ghoul will remember the old days, and the survivor keeps the others in line.   36- A pack of Feral Ghouls are seen wandering about. Next to them are two other Ghouls, faking being Feral, and following the pack. If the Ferals are defeated, the regular Ghouls will get upset over the situation, and proceed to eat the Ferals, saying "Waste not, want not, amiright?"   37- Several Raiders have gained possession of a Fat Man Nuclear Weapon Launcher, and have taken to the past-time of shooting a skull out of it at a random target. When approached, the raiders will fight to the death, and if all are defeated, the Fat Man is yours. With some tinkering, you think it could probably be refitted to fire Mini-Nukes again.   38- A team of Gunners is stalking a target and eventually targets the party. In the middle of the firefight, their target emerges from their hiding place and assists the party in defeating them. The bounty introduces themselves as Cross, and she resumes travelling.    39- Four humans are selling produce near their farm. They tend to rip on anyone who looks like they could give their balls a tug.    40- In one of the smaller towns of the Commonwealth, a lone Paladin of the BoS engages in a melee fight with a Deathclaw, while they stand over the smaller scale model town built in the likeness of said town pre-war. The Deathclaw has somehow mutated to spew fire from its mouth.

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