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WITH A BANG, OR A WHIMPER Prewritten Story

With a Bang, or a Whimper is a short quest told in three acts, designed to be used with the core rules, dice, and tokens. This quest can also serve as a sequel to the Fallout 2d20 Starter Set campaign, Once Upon a Time in the Commonwealth, by setting it in the town created by the characters at the end of that quest and populating it with Non-player characters with whom the player characters are familiar.   The gamemaster should read the quest through at least once before running the game. If the GM is play- ing with a group new to the system, they should begin the quest with Action Points (AP) in the gamemaster’s pool equal to the number of players. For an experi- enced team looking for more of a challenge, the GM should instead begin with two AP per player.   Quest OverView   In a hopeful and booming Commonwealth town, a string of grisly tragedies leads the town’s elders to a discovery that threatens the minds and lives of everyone they know. To stop the signal that is stealing peoples’ memories and driving them to psychosis, the protectors must choose to either abandon the town and let die one of the region’s last bastions of hope, or confront the mysterious Institute and its vision for a world ruled by synthetics.   This quest is a murder mystery full of shocking twists, deadly encounters, and an ultimate choice that will test the characters’ ideas of morality in post-apocalyptic America.   QUEST GOALS Over the course of With a Bang, or a Whimper, the PCs have the opportunity to:
  • ƒ Develop meaningful connections with their town and its NPCs.
  • ƒ Unravel a gruesome and heart-breaking mystery.
  • ƒ Discover an insidious secret about the power source that provides their town with life.
  • ƒ Infiltrate an Institute facility and encounter synth replicas of themselves and the townsfolk.
  • ƒ Make a decision that will greatly impact the future of the Commonwealth.
  Book Pages: 403- 419

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