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Wukong

Wukong   Wukong are the ape-man like creatures that dwell within the forests of Faris. Wukong are hyper vibrant creatures that are friendly until you've angered them. They usually stick to places with forestation and go out to human cities to trade and get jobs for their villages. Some Wukong enjoy the city life and dwell there while others may explore the world or protect divine temples. Wukong believe in the Tiger God, Tora, and believe they were created by him in the Torawoods.   Ability Score Increase: Your Dexterity score increases by 2, and one other ability score of your choice increases by 1.   Age: Wukongs mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 200 years.   Alignment: Wukong are naturally chaotic, but can grow into other alignments.   Size: They are slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. Your size is Medium.   Speed: Your base walking speed is 30 feet. You have a climbing speed of 30 feet.   Prehensile Tail: Your particular heritage has allowed you to develop a prehensile tail. Your tail is muscular and very long, about your body length, and can support your weight if you aren't encumbered (e.g. while hanging from a branch). While the tail is used primarily to assist in climbing and keeping the hands free for foraging and carrying, you can use it to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature up to 50 pounds; open or close a door or a container; grapple a creature of Small size or or smaller. Your DM might allow other simple tasks to be added to that list of options. Your tail can’t wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell.   Primate Skill: You move fast and easily, allowing you to play a trick or two. You are proficient in the Acrobatics and sleight of hand skills.   Trickster: Wits that can trick the sense of opponents is very useful. You know the prestidigitation cantrip and you can cast it without material components.   Jumper: When calculating your jumping distance, you may use your Dexterity instead of your Strength.   Languages: You can speak, read, and write in High Shou and Common.

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